mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-17 21:52:42 +00:00
Merge pull request #2797 from MagmaRam/master
Bugfix: Sprite issues on custom cameras (orange camera and old camera)
This commit is contained in:
226
baystation12.dme
226
baystation12.dme
@@ -6,235 +6,14 @@
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/__HELPERS"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/controllers"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/diseases/advance"
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#define FILE_DIR "code/datums/diseases/advance/symptoms"
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#define FILE_DIR "code/datums/helper_datums"
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#define FILE_DIR "code/datums/spells"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/game"
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#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes/autotraitor"
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#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob/blobs"
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#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/cult"
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#define FILE_DIR "code/game/gamemodes/epidemic"
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#define FILE_DIR "code/game/gamemodes/events"
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#define FILE_DIR "code/game/gamemodes/events/holidays"
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#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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#define FILE_DIR "code/game/gamemodes/meme"
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#define FILE_DIR "code/game/gamemodes/meteor"
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#define FILE_DIR "code/game/gamemodes/nuclear"
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#define FILE_DIR "code/game/gamemodes/revolution"
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#define FILE_DIR "code/game/gamemodes/sandbox"
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#define FILE_DIR "code/game/gamemodes/traitor"
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#define FILE_DIR "code/game/gamemodes/wizard"
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#define FILE_DIR "code/game/jobs"
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#define FILE_DIR "code/game/jobs/job"
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#define FILE_DIR "code/game/machinery"
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#define FILE_DIR "code/game/machinery/atmoalter"
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#define FILE_DIR "code/game/machinery/bots"
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#define FILE_DIR "code/game/machinery/camera"
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#define FILE_DIR "code/game/machinery/computer"
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#define FILE_DIR "code/game/machinery/doors"
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#define FILE_DIR "code/game/machinery/embedded_controller"
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#define FILE_DIR "code/game/machinery/kitchen"
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#define FILE_DIR "code/game/machinery/pipe"
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#define FILE_DIR "code/game/machinery/telecomms"
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#define FILE_DIR "code/game/magic"
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#define FILE_DIR "code/game/mecha"
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#define FILE_DIR "code/game/mecha/combat"
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#define FILE_DIR "code/game/mecha/equipment"
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#define FILE_DIR "code/game/mecha/equipment/tools"
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#define FILE_DIR "code/game/mecha/equipment/weapons"
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#define FILE_DIR "code/game/mecha/medical"
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#define FILE_DIR "code/game/mecha/working"
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#define FILE_DIR "code/game/objects"
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#define FILE_DIR "code/game/objects/closets"
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#define FILE_DIR "code/game/objects/closets/secure"
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#define FILE_DIR "code/game/objects/effects"
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#define FILE_DIR "code/game/objects/effects/decals"
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#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
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#define FILE_DIR "code/game/objects/effects/spawners"
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#define FILE_DIR "code/game/objects/items"
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#define FILE_DIR "code/game/objects/items/devices"
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#define FILE_DIR "code/game/objects/items/devices/PDA"
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#define FILE_DIR "code/game/objects/items/devices/radio"
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#define FILE_DIR "code/game/objects/items/robot"
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#define FILE_DIR "code/game/objects/items/stacks"
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#define FILE_DIR "code/game/objects/items/stacks/sheets"
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#define FILE_DIR "code/game/objects/items/stacks/tiles"
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#define FILE_DIR "code/game/objects/items/weapons"
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#define FILE_DIR "code/game/objects/items/weapons/grenades"
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#define FILE_DIR "code/game/objects/items/weapons/implants"
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#define FILE_DIR "code/game/objects/items/weapons/melee"
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#define FILE_DIR "code/game/objects/items/weapons/storage"
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#define FILE_DIR "code/game/objects/items/weapons/tanks"
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#define FILE_DIR "code/game/objects/storage"
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#define FILE_DIR "code/game/objects/structures"
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#define FILE_DIR "code/game/objects/structures/crates_lockers"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
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#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
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#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
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#define FILE_DIR "code/game/structure"
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#define FILE_DIR "code/game/turfs"
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#define FILE_DIR "code/game/turfs/simulated"
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#define FILE_DIR "code/game/turfs/space"
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#define FILE_DIR "code/game/turfs/unsimulated"
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#define FILE_DIR "code/game/vehicles"
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#define FILE_DIR "code/game/verbs"
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#define FILE_DIR "code/js"
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#define FILE_DIR "code/modules"
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#define FILE_DIR "code/modules/admin"
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#define FILE_DIR "code/modules/admin/DB ban"
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#define FILE_DIR "code/modules/admin/permissionverbs"
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#define FILE_DIR "code/modules/admin/verbs"
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#define FILE_DIR "code/modules/assembly"
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#define FILE_DIR "code/modules/awaymissions"
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#define FILE_DIR "code/modules/awaymissions/maploader"
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#define FILE_DIR "code/modules/client"
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#define FILE_DIR "code/modules/clothing"
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#define FILE_DIR "code/modules/clothing/glasses"
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#define FILE_DIR "code/modules/clothing/gloves"
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#define FILE_DIR "code/modules/clothing/head"
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#define FILE_DIR "code/modules/clothing/masks"
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#define FILE_DIR "code/modules/clothing/shoes"
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#define FILE_DIR "code/modules/clothing/spacesuits"
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#define FILE_DIR "code/modules/clothing/suits"
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#define FILE_DIR "code/modules/clothing/under"
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#define FILE_DIR "code/modules/clothing/under/jobs"
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#define FILE_DIR "code/modules/customitems"
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#define FILE_DIR "code/modules/destilery"
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#define FILE_DIR "code/modules/DetectiveWork"
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#define FILE_DIR "code/modules/events"
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#define FILE_DIR "code/modules/flufftext"
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#define FILE_DIR "code/modules/food"
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#define FILE_DIR "code/modules/genetics"
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#define FILE_DIR "code/modules/icon generation"
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#define FILE_DIR "code/modules/library"
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#define FILE_DIR "code/modules/liquid"
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#define FILE_DIR "code/modules/maps"
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#define FILE_DIR "code/modules/mining"
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#define FILE_DIR "code/modules/mob"
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#define FILE_DIR "code/modules/mob/dead"
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#define FILE_DIR "code/modules/mob/dead/observer"
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#define FILE_DIR "code/modules/mob/living"
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#define FILE_DIR "code/modules/mob/living/blob"
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#define FILE_DIR "code/modules/mob/living/carbon"
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#define FILE_DIR "code/modules/mob/living/carbon/alien"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
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#define FILE_DIR "code/modules/mob/living/carbon/brain"
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#define FILE_DIR "code/modules/mob/living/carbon/human"
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#define FILE_DIR "code/modules/mob/living/carbon/metroid"
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#define FILE_DIR "code/modules/mob/living/carbon/monkey"
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#define FILE_DIR "code/modules/mob/living/silicon"
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#define FILE_DIR "code/modules/mob/living/silicon/ai"
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#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
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#define FILE_DIR "code/modules/mob/living/silicon/decoy"
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#define FILE_DIR "code/modules/mob/living/silicon/pai"
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#define FILE_DIR "code/modules/mob/living/silicon/robot"
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#define FILE_DIR "code/modules/mob/living/simple_animal"
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#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
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#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
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#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate"
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#define FILE_DIR "code/modules/mob/new_player"
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#define FILE_DIR "code/modules/organs"
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#define FILE_DIR "code/modules/paperwork"
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#define FILE_DIR "code/modules/power"
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#define FILE_DIR "code/modules/power/antimatter"
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#define FILE_DIR "code/modules/power/singularity"
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#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
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#define FILE_DIR "code/modules/projectiles"
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#define FILE_DIR "code/modules/projectiles/ammunition"
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#define FILE_DIR "code/modules/projectiles/guns"
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#define FILE_DIR "code/modules/projectiles/guns/energy"
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#define FILE_DIR "code/modules/projectiles/guns/projectile"
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#define FILE_DIR "code/modules/projectiles/projectile"
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#define FILE_DIR "code/modules/reagents"
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#define FILE_DIR "code/modules/reagents/reagent_containers"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
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#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
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#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
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#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
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#define FILE_DIR "code/modules/recycling"
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#define FILE_DIR "code/modules/research"
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#define FILE_DIR "code/modules/research/xenoarchaeology"
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#define FILE_DIR "code/modules/research/xenoarchaeology/artifact"
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#define FILE_DIR "code/modules/research/xenoarchaeology/artifact/effects"
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#define FILE_DIR "code/modules/research/xenoarchaeology/finds"
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#define FILE_DIR "code/modules/research/xenoarchaeology/machinery"
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#define FILE_DIR "code/modules/research/xenoarchaeology/tools"
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#define FILE_DIR "code/modules/scripting"
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#define FILE_DIR "code/modules/scripting/AST"
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#define FILE_DIR "code/modules/scripting/AST/Operators"
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#define FILE_DIR "code/modules/scripting/Implementations"
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#define FILE_DIR "code/modules/scripting/Interpreter"
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#define FILE_DIR "code/modules/scripting/Parser"
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#define FILE_DIR "code/modules/scripting/Scanner"
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#define FILE_DIR "code/modules/security levels"
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#define FILE_DIR "code/modules/surgery"
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#define FILE_DIR "code/TriDimension"
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#define FILE_DIR "code/unused"
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#define FILE_DIR "code/unused/beast"
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#define FILE_DIR "code/unused/computer2"
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#define FILE_DIR "code/unused/disease2"
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#define FILE_DIR "code/unused/gamemodes"
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#define FILE_DIR "code/unused/hivebot"
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#define FILE_DIR "code/unused/mining"
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#define FILE_DIR "code/unused/optics"
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#define FILE_DIR "code/unused/pda2"
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#define FILE_DIR "code/unused/powerarmor"
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#define FILE_DIR "code/unused/spacecraft"
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/AI_Visibility"
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#define FILE_DIR "code/WorkInProgress/animusstation"
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#define FILE_DIR "code/WorkInProgress/Apples"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/carn"
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#define FILE_DIR "code/WorkInProgress/Chinsky"
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#define FILE_DIR "code/WorkInProgress/Cib"
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#define FILE_DIR "code/WorkInProgress/Cib/amorph"
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#define FILE_DIR "code/WorkInProgress/Mini"
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#define FILE_DIR "code/WorkInProgress/Mloc"
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#define FILE_DIR "code/WorkInProgress/organs"
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#define FILE_DIR "code/WorkInProgress/Ported"
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#define FILE_DIR "code/WorkInProgress/Ported/Abi79"
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#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy"
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#define FILE_DIR "code/WorkInProgress/Ported/Spawners"
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#define FILE_DIR "code/WorkInProgress/Sigyn"
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#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
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#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
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#define FILE_DIR "code/WorkInProgress/SkyMarshal"
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#define FILE_DIR "code/WorkInProgress/Susan"
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#define FILE_DIR "code/WorkInProgress/Tastyfish"
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#define FILE_DIR "code/WorkInProgress/virus2"
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#define FILE_DIR "code/WorkInProgress/virus2/Disease2"
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#define FILE_DIR "code/WorkInProgress/Wrongnumber"
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#define FILE_DIR "code/ZAS"
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#define FILE_DIR "html"
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#define FILE_DIR "icons"
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#define FILE_DIR "icons/48x48"
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@@ -257,9 +36,6 @@
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "icons/xenoarch_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/RandomZLevels"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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@@ -276,8 +52,6 @@
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#define FILE_DIR "sound/violin"
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/weapons"
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#define FILE_DIR "tools"
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#define FILE_DIR "tools/Redirector"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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#define DEBUG
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|
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@@ -105,12 +105,11 @@ var/list/radiochannels = list(
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"Engineering" = 1357,
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"Security" = 1359,
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"Deathsquad" = 1441,
|
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"Response Team" = 1439,
|
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"Syndicate" = 1213,
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"Supply" = 1347,
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)
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//depenging helpers
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1439,1441,1347)
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1347)
|
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var/const/COMM_FREQ = 1353 //command, colored gold in chat window
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var/const/SYND_FREQ = 1213
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|
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|
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@@ -130,7 +130,7 @@
|
||||
if(user.mind.special_role)
|
||||
usr << "\blue The card's microscanners activate as you pass it over the ID, copying its access."
|
||||
|
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/obj/item/weapon/card/id/syndicate/var/mob/registered_user = null
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
if(!src.registered_name)
|
||||
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
|
||||
@@ -148,27 +148,6 @@
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
user << "\blue You successfully forge the ID card."
|
||||
registered_user = user
|
||||
else if(registered_user == user)
|
||||
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
|
||||
if("Rename")
|
||||
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)),1,26)
|
||||
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
|
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alert("Invalid name.")
|
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return
|
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src.registered_name = t
|
||||
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
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user << "\blue You successfully forge the ID card."
|
||||
return
|
||||
if("Show")
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_cap(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
new /obj/item/clothing/suit/capjacket(src)
|
||||
new /obj/item/clothing/suit/captunic/capjacket(src)
|
||||
new /obj/item/clothing/head/helmet/cap(src)
|
||||
new /obj/item/clothing/under/rank/captain(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
|
||||
@@ -21,11 +21,11 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/suit/capjacket
|
||||
/obj/item/clothing/suit/captunic/capjacket
|
||||
name = "captain's uniform jacket"
|
||||
desc = "A less formal jacket for everyday captain use."
|
||||
icon_state = "capjacket"
|
||||
item_state = "capjacket"
|
||||
item_state = "bio_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -350,7 +350,7 @@
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_white
|
||||
name = "silk wedding dress"
|
||||
name = "orange wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
color = "bride_white"
|
||||
|
||||
@@ -200,6 +200,8 @@ hi
|
||||
icon = 'custom_items.dmi'
|
||||
desc = "A modified detective's camera, painted in bright orange. On the back you see \"Have fun\" written in small accurate letters with something black."
|
||||
icon_state = "orangecamera"
|
||||
icon_on = "orangecamera"
|
||||
icon_off = "camera_off"
|
||||
pictures_left = 30
|
||||
|
||||
/obj/item/device/camera/fluff/oldcamera //magmaram: Maria Crash
|
||||
@@ -207,6 +209,8 @@ hi
|
||||
icon = 'custom_items.dmi'
|
||||
desc = "An old, slightly beat-up digital camera, with a cheap photo printer taped on. It's a nice shade of blue."
|
||||
icon_state = "oldcamera"
|
||||
icon_on = "oldcamera"
|
||||
icon_off = "oldcamera_off"
|
||||
pictures_left = 30
|
||||
|
||||
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
|
||||
|
||||
@@ -122,6 +122,8 @@
|
||||
var/pictures_max = 10
|
||||
var/pictures_left = 10
|
||||
var/on = 1
|
||||
var/icon_on = "camera"
|
||||
var/icon_off = "camera_off"
|
||||
|
||||
|
||||
/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
@@ -130,9 +132,9 @@
|
||||
/obj/item/device/camera/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
src.icon_state = "camera"
|
||||
src.icon_state = icon_on
|
||||
else
|
||||
src.icon_state = "camera_off"
|
||||
src.icon_state = icon_off
|
||||
user << "You switch the camera [on ? "on" : "off"]."
|
||||
return
|
||||
|
||||
@@ -253,8 +255,8 @@
|
||||
pictures_left--
|
||||
desc = "A polaroid camera. It has [pictures_left] photos left."
|
||||
user << "<span class='notice'>[pictures_left] photos left.</span>"
|
||||
icon_state = "camera_off"
|
||||
icon_state = icon_off
|
||||
on = 0
|
||||
spawn(64)
|
||||
icon_state = "camera"
|
||||
icon_state = icon_on
|
||||
on = 1
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
@@ -872,7 +872,7 @@
|
||||
"aqN" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor,/area/hallway/primary/fore)
|
||||
"aqO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
|
||||
"aqP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/maintenance/fsmaint)
|
||||
"aqQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor,/area/maintenance/fsmaint)
|
||||
"aqQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/wall,/area/maintenance/fsmaint)
|
||||
"aqR" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Security Maintenance APC"; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"aqS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"aqT" = (/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access_txt = "12;24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
@@ -4842,7 +4842,7 @@
|
||||
"bPf" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 8; icon_state = "whitegreencorner"},/area/medical/medbay)
|
||||
"bPg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "whitegreencorner"},/area/medical/medbay)
|
||||
"bPh" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "medpriv4"; name = "Privacy Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/medbay)
|
||||
"bPi" = (/obj/effect/landmark/start{name = "Psychiatrist"},/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (EAST)"; icon_state = "comfychair_teal"; dir = 4},/obj/machinery/door_control{id = "medpriv1"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)
|
||||
"bPi" = (/obj/effect/landmark/start{name = "Psychiatrist"},/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (EAST)"; icon_state = "comfychair_teal"; dir = 4},/obj/machinery/door_control{id = "medpriv1"; name = "Privacy Shutters"; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)
|
||||
"bPj" = (/obj/structure/table,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)
|
||||
"bPk" = (/obj/structure/stool/bed/chair/comfy/teal{tag = "icon-comfychair_teal (WEST)"; icon_state = "comfychair_teal"; dir = 8},/obj/machinery/newscaster{pixel_x = 0; pixel_y = -28},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)
|
||||
"bPl" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/pen/blue{pixel_x = -3; pixel_y = 2},/obj/item/weapon/pen/red{pixel_x = 2; pixel_y = 6},/obj/machinery/camera{c_tag = "Psychiatric Office"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = -22},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"},/area/medical/medbay)
|
||||
|
||||
Reference in New Issue
Block a user