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TGUI Fix verb, TGUI AI state fix, TGUI focus fix
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@@ -36,13 +36,29 @@ GLOBAL_DATUM_INIT(tgui_default_state, /datum/tgui_state/default, new)
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return STATUS_DISABLED // Otherwise they can keep the UI open.
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/mob/living/silicon/ai/default_can_use_tgui_topic(src_object)
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. = shared_tgui_interaction(src_object)
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if(. < STATUS_INTERACTIVE)
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. = shared_tgui_interaction()
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if(. != STATUS_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
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if(!control_disabled && can_see(src_object))
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in using_map.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return STATUS_CLOSE
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return STATUS_INTERACTIVE
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else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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/mob/living/simple_animal/default_can_use_tgui_topic(src_object)
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