Merge branch 'master' into pol-moved

This commit is contained in:
Aronai Sieyes
2020-05-12 11:22:43 -04:00
committed by GitHub
608 changed files with 8598 additions and 5698 deletions
+72 -88
View File
@@ -160,18 +160,32 @@
#define WEED_NODE_BASE "nodebase"
/obj/effect/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
name = "growth"
desc = "Weird organic growth."
icon_state = "weeds"
anchored = 1
density = 0
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null
var/static/list/weedImageCache
/obj/effect/alien/weeds/Initialize(var/mapload, var/node, var/newcolor)
. = ..()
if(isspace(loc))
return INITIALIZE_HINT_QDEL
linked_node = node
if(newcolor)
color = newcolor
if(icon_state == "weeds")
icon_state = pick("weeds", "weeds1", "weeds2")
fullUpdateWeedOverlays()
/obj/effect/alien/weeds/Destroy()
var/turf/T = get_turf(src)
// To not mess up the overlay updates.
@@ -181,50 +195,43 @@
W.updateWeedOverlays()
linked_node = null
..()
return ..()
/obj/effect/alien/weeds/node
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
name = "glowing growth"
desc = "Weird glowing organic growth."
layer = ABOVE_TURF_LAYER+0.01
light_range = NODERANGE
var/node_range = NODERANGE
var/set_color = "#321D37"
var/set_color = null
/obj/effect/alien/weeds/node/Initialize(var/mapload, var/node, var/newcolor)
. = ..()
/obj/effect/alien/weeds/node/New()
..(src.loc, src)
for(var/obj/effect/alien/weeds/existing in loc)
if(existing == src)
continue
else
qdel(existing)
/obj/effect/alien/weeds/node/Initialize()
..()
START_PROCESSING(SSobj, src)
if(newcolor)
set_color = newcolor
if(set_color)
color = set_color
spawn(1 SECOND)
if(color)
set_color = color
START_PROCESSING(SSobj, src) // Only the node processes in a subsystem, the rest are process()'d by the node
/obj/effect/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/effect/alien/weeds/New(pos, node)
..()
if(istype(loc, /turf/space))
qdel(src)
return
linked_node = node
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
fullUpdateWeedOverlays()
return ..()
/obj/effect/alien/weeds/proc/updateWeedOverlays()
cut_overlays()
overlays.Cut()
if(!weedImageCache || !weedImageCache.len)
if(!weedImageCache)
weedImageCache = list()
// weedImageCache.len = 4
weedImageCache[WEED_NORTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_n", layer=2.11, pixel_y = -32)
weedImageCache[WEED_SOUTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_s", layer=2.11, pixel_y = 32)
weedImageCache[WEED_EAST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_e", layer=2.11, pixel_x = -32)
@@ -234,18 +241,14 @@
var/turf/S = get_step(src, SOUTH)
var/turf/E = get_step(src, EAST)
var/turf/W = get_step(src, WEST)
if(!locate(/obj/effect/alien) in N.contents)
if(istype(N, /turf/simulated/floor))
overlays += weedImageCache[WEED_SOUTH_EDGING]
if(!locate(/obj/effect/alien) in S.contents)
if(istype(S, /turf/simulated/floor))
overlays += weedImageCache[WEED_NORTH_EDGING]
if(!locate(/obj/effect/alien) in E.contents)
if(istype(E, /turf/simulated/floor))
overlays += weedImageCache[WEED_WEST_EDGING]
if(!locate(/obj/effect/alien) in W.contents)
if(istype(W, /turf/simulated/floor))
overlays += weedImageCache[WEED_EAST_EDGING]
if(istype(N, /turf/simulated/floor) && !locate(/obj/effect/alien) in N.contents)
add_overlay(weedImageCache[WEED_SOUTH_EDGING])
if(istype(S, /turf/simulated/floor) && !locate(/obj/effect/alien) in S.contents)
add_overlay(weedImageCache[WEED_NORTH_EDGING])
if(istype(E, /turf/simulated/floor) && !locate(/obj/effect/alien) in E.contents)
add_overlay(weedImageCache[WEED_WEST_EDGING])
if(istype(W, /turf/simulated/floor) && !locate(/obj/effect/alien) in W.contents)
add_overlay(weedImageCache[WEED_EAST_EDGING])
/obj/effect/alien/weeds/proc/fullUpdateWeedOverlays()
for (var/obj/effect/alien/weeds/W in range(1,src))
@@ -253,70 +256,51 @@
return
// NB: This is not actually called by a processing subsystem, it's called by the node processing
/obj/effect/alien/weeds/process()
set background = 1
var/turf/U = get_turf(src)
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
qdel(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
health -= round(U.poison/200000)
update()
return
*/
if (istype(U, /turf/space))
if(isspace(U))
qdel(src)
return
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
if(!linked_node)
return
if(linked_node != src)
color = linked_node.set_color
if(get_dist(linked_node, src) > linked_node.node_range)
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
for(var/dirn in cardinal)
var/turf/T1 = get_turf(src)
var/turf/T2 = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
continue
if(!istype(T2) || locate(/obj/effect/alien/weeds) in T2 || istype(T2.loc, /area/arrival) || isspace(T2))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
if(T1.c_airblock(T2) == BLOCKED)
continue
for(var/obj/O in T)
if(!O.CanZASPass(U))
continue direction_loop
new /obj/effect/alien/weeds(T2, linked_node, color)
var/obj/effect/E = new /obj/effect/alien/weeds(T, linked_node)
/obj/effect/alien/weeds/node/process()
set background = 1
. = ..()
E.color = color
var/list/nearby_weeds = list()
for(var/obj/effect/alien/weeds/W in orange(node_range, src))
nearby_weeds |= W
if(istype(src, /obj/effect/alien/weeds/node))
var/obj/effect/alien/weeds/node/N = src
var/list/nearby_weeds = list()
for(var/obj/effect/alien/weeds/W in range(N.node_range,src))
nearby_weeds |= W
for(var/nbw in nearby_weeds)
var/obj/effect/alien/weeds/W = nbw
for(var/obj/effect/alien/weeds/W in nearby_weeds)
if(!W)
continue
if(!W.linked_node)
W.linked_node = src
if(!W.linked_node)
W.linked_node = src
W.color = W.linked_node.set_color
if(W == src)
continue
if(prob(max(10, 40 - (5 * nearby_weeds.len))))
W.process()
W.color = W.linked_node.set_color
if(prob(max(10, 40 - (5 * nearby_weeds.len))))
W.process()
/obj/effect/alien/weeds/ex_act(severity)
switch(severity)
@@ -159,8 +159,8 @@ var/global/list/image/splatter_cache=list()
icon_state = "writing1"
/obj/effect/decal/cleanable/blood/writing/examine(mob/user)
..(user)
to_chat(user, "It reads: <font color='[basecolor]'>\"[message]\"</font>")
. = ..()
. += "It reads: <font color='[basecolor]'>\"[message]\"</font>"
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
+10 -4
View File
@@ -49,6 +49,9 @@
if(triggered)
return
if(istype(M, /obj/mecha))
explode(M)
if(istype(M, /mob/living/))
if(!M.hovering)
explode(M)
@@ -79,7 +82,7 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.radiation += 50
randmutb(M)
domutcheck(M,null)
@@ -96,7 +99,7 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.Stun(30)
visible_message("\The [src.name] flashes violently before disintegrating!")
spawn(0)
@@ -136,7 +139,10 @@
triggered = 1
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M, /obj/mecha))
var/obj/mecha/E = M
M = E.occupant
if(istype(M))
qdel(M.client)
spawn(0)
qdel(s)
@@ -195,7 +201,7 @@
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
if(M)
if(istype(M))
M.adjust_fire_stacks(5)
M.fire_act()
visible_message("\The [src.name] bursts into flames!")
@@ -74,7 +74,7 @@
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/tungsten/impact
/obj/effect/projectile/impact/tungsten
icon_state = "impact_mhd_laser"
light_range = 4
light_power = 3
@@ -86,7 +86,7 @@
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/tungsten/muzzle
/obj/effect/projectile/muzzle/tungsten
icon_state = "muzzle_mhd_laser"
light_range = 4
light_power = 3
@@ -109,8 +109,14 @@
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/tungsten/tracer
/obj/effect/projectile/tracer/tungsten
icon_state = "mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
/obj/effect/projectile/tracer/cannon
icon_state = "cannon"
light_range = 1
light_power = 0.5
light_color = "#f6f2b6"
+3 -2
View File
@@ -7,6 +7,7 @@
anchored = 1
density = 0
opacity = 0
can_atmos_pass = ATMOS_PASS_PROC
/obj/effect/zone_divider/CanZASPass(turf/T, is_zone)
// Special case to prevent us from being part of a zone during the first air master tick.
@@ -15,5 +16,5 @@
if(air_master && air_master.current_cycle == 0)
spawn(1)
air_master.mark_for_update(get_turf(src))
return ATMOS_PASS_NO
return is_zone ? ATMOS_PASS_NO : ATMOS_PASS_YES // Anything except zones can pass
return FALSE
return is_zone ? FALSE : TRUE // Anything except zones can pass