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Merge branch 'bandages'
This commit is contained in:
@@ -23,70 +23,34 @@
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ("chest")
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(affecting.status & ORGAN_ROBOT)
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user << "\red This isn't useful at all on a robotic limb.."
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return 1
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/user2 = user
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affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
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else
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if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
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affecting = H.get_organ("head")
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if(src.heal_brute)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
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return 1
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else
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user.visible_message( "\blue [user] bandages wounds on [M]'s [affecting.display_name].", \
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"\blue You bandage wounds on [M]'s [affecting.display_name]." )
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// If we're targetting arms or legs, also heal the respective hand/foot
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if(affecting.name in list("l_arm","r_arm","l_leg","r_leg"))
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var/datum/organ/external/child
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if(affecting.name == "l_arm")
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child = H.get_organ("l_hand")
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else if(affecting.name == "r_arm")
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child = H.get_organ("r_hand")
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else if(affecting.name == "r_leg")
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child = H.get_organ("r_foot")
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else if(affecting.name == "l_leg")
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child = H.get_organ("l_foot")
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if(src.heal_brute)
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if(!affecting.bandage() && !child.bandage())
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user << "\red The wounds on this limb have already been bandaged."
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return 1
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else if(src.heal_burn)
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if(!affecting.salve() && !child.salve())
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user << "\red The wounds on this limb have already been salved."
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return 1
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else
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if(src.heal_brute)
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if(!affecting.bandage())
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user << "\red The wounds on this limb have already been bandaged."
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return 1
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else if(src.heal_burn)
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if(!affecting.salve())
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user << "\red The wounds on this limb have already been salved."
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return 1
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else if(src.heal_burn)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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return 1
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else
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user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
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"\blue You salve wounds on [M]'s [affecting.display_name]." )
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H.UpdateDamageIcon()
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M.updatehealth()
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else
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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user.visible_message( \
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"\blue [M] has been applied with [src] by [user].", \
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"\blue You apply \the [src] to [M]." \
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)
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use(1)
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if (user)
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if (M != user)
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user.visible_message( \
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"\blue [M] has been applied with [src] by [user].", \
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"\blue You apply \the [src] to [M]." \
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)
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else
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var/t_himself = "itself"
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if (user.gender == MALE)
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t_himself = "himself"
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else if (user.gender == FEMALE)
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t_himself = "herself"
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user.visible_message( \
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"\blue [M] applied [src] on [t_himself].", \
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"\blue You apply \the [src] on yourself." \
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)
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M.updatehealth()
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