Makes Straight Jackets and Ling Revive resist compatible.

This commit is contained in:
Mechoid
2019-01-22 18:25:38 -08:00
parent 12489df9ae
commit f0cbeb2bc2
6 changed files with 152 additions and 6 deletions

View File

@@ -224,6 +224,8 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
var/resist_time = 4800 // Eight minutes.
/obj/item/clothing/suit/straight_jacket/attack_hand(mob/living/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user

View File

@@ -0,0 +1,112 @@
/mob/living/carbon/human/process_resist()
//drop && roll
if(on_fire && !buckled)
adjust_fire_stacks(-1.2)
Weaken(3)
spin(32,2)
visible_message(
"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
"<span class='notice'>You stop, drop, and roll!</span>"
)
sleep(30)
if(fire_stacks <= 0)
visible_message(
"<span class='danger'>[src] has successfully extinguished themselves!</span>",
"<span class='notice'>You extinguish yourself.</span>"
)
ExtinguishMob()
return TRUE
if(handcuffed)
spawn() escape_handcuffs()
else if(legcuffed)
spawn() escape_legcuffs()
else if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
spawn() escape_straight_jacket()
else
..()
/mob/living/carbon/human/proc/escape_straight_jacket()
setClickCooldown(100)
if(can_break_straight_jacket())
break_straight_jacket()
return
var/mob/living/carbon/human/H = src
var/obj/item/clothing/suit/straight_jacket/SJ = H.wear_suit
var/breakouttime = SJ.resist_time // Configurable per-jacket!
var/attack_type = 0
if(H.gloves && istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig))
breakouttime /= 2 // Pneumatic force goes a long way.
else if(H.species.unarmed_types)
for(var/datum/unarmed_attack/U in H.species.unarmed_types)
if(istype(U, /datum/unarmed_attack/claws))
breakouttime /= 1.5
attack_type = 1
break
else if(istype(U, /datum/unarmed_attack/bite/sharp))
breakouttime /= 1.25
attack_type = 2
break
switch(attack_type)
if(0)
visible_message(
"<span class='danger'>\The [src] struggles to remove \the [SJ]!</span>",
"<span class='warning'>You struggle to remove \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(1)
visible_message(
"<span class='danger'>\The [src] starts clawing at \the [SJ]!</span>",
"<span class='warning'>You claw at \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(2)
visible_message(
"<span class='danger'>\The [src] starts gnawing on \the [SJ]!</span>",
"<span class='warning'>You gnaw on \the [SJ]. (This will take around [round(breakouttime / 600)] minutes and you need to stand still.)</span>"
)
if(do_after(src, breakouttime, incapacitation_flags = INCAPACITATION_DISABLED & INCAPACITATION_KNOCKDOWN))
if(!wear_suit)
return
visible_message(
"<span class='danger'>\The [src] manages to remove \the [wear_suit]!</span>",
"<span class='notice'>You successfully remove \the [wear_suit].</span>"
)
drop_from_inventory(wear_suit)
/mob/living/carbon/human/proc/can_break_straight_jacket()
if((HULK in mutations) || species.can_shred(src,1))
return 1
return ..()
/mob/living/carbon/human/proc/break_straight_jacket()
visible_message(
"<span class='danger'>[src] is trying to rip \the [wear_suit]!</span>",
"<span class='warning'>You attempt to rip your [wear_suit.name] apart. (This will take around 5 seconds and you need to stand still)</span>"
)
if(do_after(src, 20 SECONDS, incapacitation_flags = INCAPACITATION_DEFAULT & ~INCAPACITATION_RESTRAINED)) // Same scaling as breaking cuffs, 5 seconds to 120 seconds, 20 seconds to 480 seconds.
if(!wear_suit || buckled)
return
visible_message(
"<span class='danger'>[src] manages to rip \the [wear_suit]!</span>",
"<span class='warning'>You successfully rip your [wear_suit.name].</span>"
)
say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!", "RAAAAAAAARGH!", "HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "AAAAAAARRRGH!" ))
qdel(wear_suit)
wear_suit = null
if(buckled && buckled.buckle_require_restraints)
buckled.unbuckle_mob()
/mob/living/carbon/human/can_break_cuffs()
if(species.can_shred(src,1))
return 1
return ..()

View File

@@ -153,11 +153,6 @@
legcuffed = null
update_inv_legcuffed()
/mob/living/carbon/human/can_break_cuffs()
if(species.can_shred(src,1))
return 1
return ..()
/mob/living/carbon/escape_buckle()
if(!buckled) return