diff --git a/code/game/gamemodes/technomancer/instability.dm b/code/game/gamemodes/technomancer/instability.dm index 6dc3f2d52b..8b4e1f2767 100644 --- a/code/game/gamemodes/technomancer/instability.dm +++ b/code/game/gamemodes/technomancer/instability.dm @@ -273,6 +273,7 @@ var/outgoing_instability = (amount) * ( 1 / (radius**2) ) L.receive_radiated_instability(outgoing_instability) + src.adjust_instability(-outgoing_instability) //This should prevent feedback loops // This should only be used for EXTERNAL sources of instability, such as from someone or something glowing. /mob/living/proc/receive_radiated_instability(amount) diff --git a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm index 69486a061d..b20bdbb4cd 100644 --- a/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm +++ b/code/modules/mob/living/simple_mob/subtypes/illusion/illusion.dm @@ -33,7 +33,7 @@ appearance = thing_to_copy.appearance copying = thing_to_copy density = thing_to_copy.density // So you can't bump into objects that aren't supposed to be dense. - catalogue_data = thing_to_copy.catalogue_data.Copy() + catalogue_data = thing_to_copy.get_catalogue_data() catalogue_delay = thing_to_copy.catalogue_delay return TRUE