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Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self(). -Detectives can now use the medical computer. -Removed the pda forensic scanning functionality. -Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards. -Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one. Other -Got rid of diseases magically moving down a stage. -Optimized playsound() -Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -71,6 +71,11 @@
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log_game("[key_name(user)] fired Space lube from a spray bottle.")
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return
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/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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user << "<span class='notice'>You switched [amount_per_transfer_from_this == 10 ? "on" : "off"] the pressure nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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/obj/item/weapon/reagent_containers/spray/examine()
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set src in usr
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