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More Cynosure fixes and tweaks
Fixes air injector in incinerator room, multiple issues in toxins Fixes conveyor belts at mining and incinerator Fixes several tiles being set to outdoors inside xenoarch outpost, mining Fixes Civilian SMES being mislabelled as Cargo SMES Adds shut-off valve to engine cooling array Adds employment laptop to RD's office Adds railing to stairs missing railings Adds missing telecomms equipment to centcomm Fixes a few issues with several basement submaps, added new posters Fixes airlocks getting doors stuck open Dimitri Zadornov: banana
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@@ -122,6 +122,7 @@
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if("cycle_ext")
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//If airlock is already cycled in this direction, just toggle the doors.
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if(!memory["purge"] && abs(memory["external_sensor_pressure"] - memory["chamber_sensor_pressure"]) <= SKIPCYCLE_MARGIN)
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toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "close")
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toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "toggle")
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//only respond to these commands if the airlock isn't already doing something
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//prevents the controller from getting confused and doing strange things
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@@ -130,6 +131,7 @@
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if("cycle_int")
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if(!memory["purge"] && abs(memory["internal_sensor_pressure"] - memory["chamber_sensor_pressure"]) <= SKIPCYCLE_MARGIN)
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toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "close")
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toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "toggle")
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else if(state == target_state)
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begin_cycle_in()
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