mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-18 06:01:56 +00:00
Merge pull request #7979 from MistakeNot4892/goasts
Ghosts now use their body appearance initially.
This commit is contained in:
@@ -8,14 +8,11 @@
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
icon = 'icons/mob/ghost.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = PLANE_GHOSTS
|
||||
alpha = 127
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1 // don't get pushed around
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
|
||||
var/can_reenter_corpse
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
@@ -90,27 +87,22 @@
|
||||
var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns
|
||||
|
||||
/mob/observer/dead/New(mob/body)
|
||||
|
||||
appearance = body
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = PLANE_GHOSTS
|
||||
alpha = 127
|
||||
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but...
|
||||
plane = PLANE_GHOSTS //Why doesn't the var above work...???
|
||||
verbs += /mob/observer/dead/proc/dead_tele
|
||||
|
||||
var/turf/T
|
||||
if(ismob(body))
|
||||
T = get_turf(body) //Where is the body located?
|
||||
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
|
||||
|
||||
if (ishuman(body))
|
||||
var/mob/living/carbon/human/H = body
|
||||
icon = H.icon
|
||||
icon_state = H.icon_state
|
||||
add_overlay(H.overlays_standing) //All our equipment sprites
|
||||
else
|
||||
icon = body.icon
|
||||
icon_state = body.icon_state
|
||||
add_overlay(body.overlays)
|
||||
|
||||
gender = body.gender
|
||||
if(body.mind && body.mind.name)
|
||||
name = body.mind.name
|
||||
@@ -125,6 +117,12 @@
|
||||
|
||||
mind = body.mind //we don't transfer the mind but we keep a reference to it.
|
||||
|
||||
// Fix for naked ghosts.
|
||||
// Unclear why this isn't being grabbed by appearance.
|
||||
if(ishuman(body))
|
||||
var/mob/living/carbon/human/H = body
|
||||
overlays = H.overlays_standing
|
||||
|
||||
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
|
||||
forceMove(T)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user