mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-30 12:03:11 +00:00
moved xenoarchaeology master controller code into a separate file
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
145
code/modules/research/xenoarchaeology/master_controller.dm
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145
code/modules/research/xenoarchaeology/master_controller.dm
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@@ -0,0 +1,145 @@
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/datum/controller/game_controller
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var/list/all_animal_genesequences = list()
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var/list/all_plant_genesequences = list()
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var/list/genome_prefixes = null
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var/list/artifact_spawning_turfs = list()
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var/list/digsite_spawning_turfs = list()
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var/list/spawn_types_animal = list("/mob/living/carbon/slime",\
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"/mob/living/simple_animal/hostile/alien",\
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"/mob/living/simple_animal/hostile/alien/drone",\
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"/mob/living/simple_animal/hostile/alien/sentinel",\
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"/mob/living/simple_animal/hostile/giant_spider",\
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"/mob/living/simple_animal/hostile/giant_spider/hunter",\
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"/mob/living/simple_animal/hostile/giant_spider/nurse",\
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"/mob/living/simple_animal/hostile/creature",\
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"/mob/living/simple_animal/hostile/samak",\
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"/mob/living/simple_animal/hostile/diyaab",\
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"/mob/living/simple_animal/hostile/shantak",\
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"/mob/living/simple_animal/tindalos",\
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"/mob/living/simple_animal/yithian")
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var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\
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"/obj/item/seeds/killertomatoseed",\
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"/obj/item/seeds/shandseed",
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"/obj/item/seeds/mtearseed",
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"/obj/item/seeds/thaadra",\
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"/obj/item/seeds/telriis",\
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"/obj/item/seeds/jurlmah",\
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"/obj/item/seeds/amauri",\
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"/obj/item/seeds/gelthi",\
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"/obj/item/seeds/vale",\
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"/obj/item/seeds/surik")
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#define XENOARCH_SPAWN_CHANCE 0.5
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#define DIGSITESIZE_LOWER 4
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#define DIGSITESIZE_UPPER 12
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#define ARTIFACTSPAWNNUM_LOWER 6
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#define ARTIFACTSPAWNNUM_UPPER 12
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datum/controller/game_controller/proc/SetupXenoarch()
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//create digsites
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for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
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if(isnull(M.geologic_data))
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M.geologic_data = new/datum/geosample(M)
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if(!prob(XENOARCH_SPAWN_CHANCE))
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continue
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digsite_spawning_turfs.Add(M)
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var/digsite = get_random_digsite_type()
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var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
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var/list/processed_turfs = list()
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var/list/turfs_to_process = list(M)
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while(turfs_to_process.len)
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var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
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if(target_digsite_size > 1)
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var/list/viable_adjacent_turfs = orange(1, archeo_turf)
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for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
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if(T.finds)
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continue
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if(T in processed_turfs)
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continue
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viable_adjacent_turfs.Add(T)
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for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
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if(prob(target_digsite_size/viable_adjacent_turfs.len))
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turfs_to_process.Add(T)
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target_digsite_size -= 1
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if(target_digsite_size <= 0)
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break
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processed_turfs.Add(archeo_turf)
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if(isnull(archeo_turf.finds))
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archeo_turf.finds = list()
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if(prob(50))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
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else if(prob(75))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
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else
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
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//sometimes a find will be close enough to the surface to show
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var/datum/find/F = archeo_turf.finds[1]
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if(F.excavation_required <= F.view_range)
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archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
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archeo_turf.overlays += archeo_turf.archaeo_overlay
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//have a chance for an artifact to spawn here, but not in animal or plant digsites
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if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
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artifact_spawning_turfs.Add(archeo_turf)
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//create artifact machinery
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var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
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while(artifact_spawning_turfs.len > num_artifacts_spawn)
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pick_n_take(artifact_spawning_turfs)
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var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
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while(artifacts_spawnturf_temp.len > 0)
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var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
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artifact_turf.artifact_find = new()
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//make sure we have some prefixes for the gene sequences
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if(!genome_prefixes)
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genome_prefixes = alphabet_uppercase.Copy()
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if(!genome_prefixes.len)
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del genome_prefixes
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genome_prefixes = alphabet_uppercase.Copy()
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//create animal gene sequences
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while(spawn_types_animal.len && genome_prefixes.len)
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var/datum/genesequence/new_sequence = new/datum/genesequence()
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new_sequence.spawned_type_text = pick(spawn_types_animal)
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new_sequence.spawned_type = text2path(new_sequence.spawned_type_text)
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spawn_types_animal -= new_sequence.spawned_type_text
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var/prefixletter = pick(genome_prefixes)
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genome_prefixes -= prefixletter
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while(new_sequence.full_genome_sequence.len < 7)
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new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]")
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all_animal_genesequences.Add(new_sequence)
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//create plant gene sequences
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while(spawn_types_plant.len && genome_prefixes.len)
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var/datum/genesequence/new_sequence = new/datum/genesequence()
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new_sequence.spawned_type = pick(spawn_types_plant)
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spawn_types_plant -= new_sequence.spawned_type_text
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var/prefixletter = pick(genome_prefixes)
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genome_prefixes -= prefixletter
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while(new_sequence.full_genome_sequence.len < 7)
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new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]")
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all_plant_genesequences.Add(new_sequence)
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#undef XENOARCH_SPAWN_CHANCE
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#undef DIGSITESIZE_LOWER
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#undef DIGSITESIZE_UPPER
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#undef ARTIFACTSPAWNNUM_LOWER
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#undef ARTIFACTSPAWNNUM_UPPER
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@@ -1,149 +1,4 @@
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/datum/controller/game_controller
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var/list/all_animal_genesequences = list()
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var/list/all_plant_genesequences = list()
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var/list/genome_prefixes = null
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var/list/artifact_spawning_turfs = list()
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var/list/digsite_spawning_turfs = list()
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var/list/spawn_types_animal = list("/mob/living/carbon/slime",\
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"/mob/living/simple_animal/hostile/alien",\
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"/mob/living/simple_animal/hostile/alien/drone",\
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"/mob/living/simple_animal/hostile/alien/sentinel",\
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"/mob/living/simple_animal/hostile/giant_spider",\
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"/mob/living/simple_animal/hostile/giant_spider/hunter",\
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"/mob/living/simple_animal/hostile/giant_spider/nurse",\
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"/mob/living/simple_animal/hostile/creature",\
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"/mob/living/simple_animal/hostile/samak",\
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"/mob/living/simple_animal/hostile/diyaab",\
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"/mob/living/simple_animal/hostile/shantak",\
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"/mob/living/simple_animal/tindalos",\
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"/mob/living/simple_animal/yithian")
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var/list/spawn_types_plant = list("/obj/item/seeds/walkingmushroommycelium",\
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"/obj/item/seeds/killertomatoseed",\
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"/obj/item/seeds/shandseed",
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"/obj/item/seeds/mtearseed",
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"/obj/item/seeds/thaadra",\
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"/obj/item/seeds/telriis",\
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"/obj/item/seeds/jurlmah",\
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"/obj/item/seeds/amauri",\
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"/obj/item/seeds/gelthi",\
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"/obj/item/seeds/vale",\
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"/obj/item/seeds/surik")
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#define XENOARCH_SPAWN_CHANCE 0.5
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#define DIGSITESIZE_LOWER 4
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#define DIGSITESIZE_UPPER 12
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#define ARTIFACTSPAWNNUM_LOWER 6
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#define ARTIFACTSPAWNNUM_UPPER 12
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datum/controller/game_controller/proc/SetupXenoarch()
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//create digsites
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for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
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if(isnull(M.geologic_data))
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M.geologic_data = new/datum/geosample(M)
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if(!prob(XENOARCH_SPAWN_CHANCE))
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continue
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digsite_spawning_turfs.Add(M)
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var/digsite = get_random_digsite_type()
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var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
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var/list/processed_turfs = list()
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var/list/turfs_to_process = list(M)
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while(turfs_to_process.len)
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var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
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if(target_digsite_size > 1)
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var/list/viable_adjacent_turfs = orange(1, archeo_turf)
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for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
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if(T.finds)
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continue
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if(T in processed_turfs)
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continue
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viable_adjacent_turfs.Add(T)
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for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
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if(prob(target_digsite_size/viable_adjacent_turfs.len))
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turfs_to_process.Add(T)
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target_digsite_size -= 1
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if(target_digsite_size <= 0)
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break
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processed_turfs.Add(archeo_turf)
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if(isnull(archeo_turf.finds))
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archeo_turf.finds = list()
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if(prob(50))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
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else if(prob(75))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
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else
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
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//sometimes a find will be close enough to the surface to show
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var/datum/find/F = archeo_turf.finds[1]
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if(F.excavation_required <= F.view_range)
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archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
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archeo_turf.overlays += archeo_turf.archaeo_overlay
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//have a chance for an artifact to spawn here, but not in animal or plant digsites
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if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
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artifact_spawning_turfs.Add(archeo_turf)
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//create artifact machinery
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var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
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while(artifact_spawning_turfs.len > num_artifacts_spawn)
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pick_n_take(artifact_spawning_turfs)
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var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
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while(artifacts_spawnturf_temp.len > 0)
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var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
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artifact_turf.artifact_find = new()
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//make sure we have some prefixes for the gene sequences
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if(!genome_prefixes)
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genome_prefixes = alphabet_uppercase.Copy()
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if(!genome_prefixes.len)
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del genome_prefixes
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genome_prefixes = alphabet_uppercase.Copy()
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//create animal gene sequences
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while(spawn_types_animal.len && genome_prefixes.len)
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var/datum/genesequence/new_sequence = new/datum/genesequence()
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new_sequence.spawned_type_text = pick(spawn_types_animal)
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new_sequence.spawned_type = text2path(new_sequence.spawned_type_text)
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spawn_types_animal -= new_sequence.spawned_type_text
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var/prefixletter = pick(genome_prefixes)
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genome_prefixes -= prefixletter
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while(new_sequence.full_genome_sequence.len < 7)
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new_sequence.full_genome_sequence.Add("[prefixletter][pick(alphabet_uppercase)][pick(alphabet_uppercase)][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)]")
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all_animal_genesequences.Add(new_sequence)
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//create plant gene sequences
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while(spawn_types_plant.len && genome_prefixes.len)
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var/datum/genesequence/new_sequence = new/datum/genesequence()
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new_sequence.spawned_type = pick(spawn_types_plant)
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spawn_types_plant -= new_sequence.spawned_type_text
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var/prefixletter = pick(genome_prefixes)
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genome_prefixes -= prefixletter
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while(new_sequence.full_genome_sequence.len < 7)
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new_sequence.full_genome_sequence.Add("[prefixletter][pick(1,2,3,4,5,6,7,8,9,0)][pick(1,2,3,4,5,6,7,8,9,0)][pick(alphabet_uppercase)][pick(alphabet_uppercase)]")
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all_plant_genesequences.Add(new_sequence)
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#undef XENOARCH_SPAWN_CHANCE
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#undef DIGSITESIZE_LOWER
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#undef DIGSITESIZE_UPPER
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#undef ARTIFACTSPAWNNUM_LOWER
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#undef ARTIFACTSPAWNNUM_UPPER
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//---- Noticeboard
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/obj/structure/noticeboard/anomaly
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Reference in New Issue
Block a user