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Cycler made more rugged and options for no cosmetic changes added to all cyclers. (#7640)
* No changes option added to all cyclers, sprite check added. Added an option for no cosmetic changes to all suit cyclers, and added a check to make sure the sprite exists before fitting it. * Typo fix
This commit is contained in:
@@ -623,37 +623,37 @@
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name = "Engineering suit cycler"
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model_text = "Engineering"
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req_access = list(access_construction)
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departments = list("Engineering","Atmospherics","HAZMAT","Construction")
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departments = list("Engineering","Atmospherics","HAZMAT","Construction","No Change")
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/obj/machinery/suit_cycler/mining
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name = "Mining suit cycler"
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model_text = "Mining"
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req_access = list(access_mining)
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departments = list("Mining")
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departments = list("Mining","No Change")
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/obj/machinery/suit_cycler/security
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name = "Security suit cycler"
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model_text = "Security"
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req_access = list(access_security)
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departments = list("Security","Crowd Control","Security EVA")
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departments = list("Security","Crowd Control","Security EVA","No Change")
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/obj/machinery/suit_cycler/medical
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name = "Medical suit cycler"
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model_text = "Medical"
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req_access = list(access_medical)
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departments = list("Medical","Biohazard","Emergency Medical Response")
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departments = list("Medical","Biohazard","Emergency Medical Response","No Change")
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/obj/machinery/suit_cycler/syndicate
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name = "Nonstandard suit cycler"
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model_text = "Nonstandard"
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req_access = list(access_syndicate)
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departments = list("Mercenary", "Charring")
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departments = list("Mercenary", "Charring","No Change")
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can_repair = 1
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/obj/machinery/suit_cycler/exploration
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name = "Explorer suit cycler"
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model_text = "Exploration"
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departments = list("Exploration","Old Exploration")
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departments = list("Exploration","Old Exploration","No Change")
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/obj/machinery/suit_cycler/exploration/Initialize()
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species -= SPECIES_TESHARI
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@@ -662,33 +662,33 @@
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/obj/machinery/suit_cycler/pilot
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name = "Pilot suit cycler"
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model_text = "Pilot"
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departments = list("Pilot Blue","Pilot")
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departments = list("Pilot Blue","Pilot","No Change")
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/obj/machinery/suit_cycler/vintage
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name = "Vintage Crew suit cycler"
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model_text = "Vintage"
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departments = list("Vintage Crew")
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departments = list("Vintage Crew","No Change")
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req_access = null
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/obj/machinery/suit_cycler/vintage/pilot
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name = "Vintage Pilot suit cycler"
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model_text = "Vintage Pilot"
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departments = list("Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)")
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departments = list("Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)","No Change")
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/obj/machinery/suit_cycler/vintage/medsci
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name = "Vintage MedSci suit cycler"
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model_text = "Vintage MedSci"
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departments = list("Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)")
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departments = list("Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)","No Change")
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/obj/machinery/suit_cycler/vintage/rugged
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name = "Vintage Ruggedized suit cycler"
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model_text = "Vintage Ruggedized"
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departments = list("Vintage Engineering","Vintage Marine","Vintage Officer","Vintage Mercenary")
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departments = list("Vintage Engineering","Vintage Marine","Vintage Officer","Vintage Mercenary","No Change")
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/obj/machinery/suit_cycler/vintage/omni
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name = "Vintage Master suit cycler"
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model_text = "Vintage Master"
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departments = list("Vintage Crew","Vintage Engineering","Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)","Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)","Vintage Marine","Vintage Officer","Vintage Mercenary")
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departments = list("Vintage Crew","Vintage Engineering","Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)","Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)","Vintage Marine","Vintage Officer","Vintage Mercenary","No Change")
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/obj/machinery/suit_cycler/vintage/Initialize()
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species -= SPECIES_TESHARI
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@@ -1030,17 +1030,9 @@
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/obj/machinery/suit_cycler/proc/apply_paintjob()
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var/obj/item/clothing/head/helmet/parent_helmet
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var/obj/item/clothing/suit/space/parent_suit
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var/turf/T = get_turf(src)
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if(!target_species || !target_department)
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return
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if(target_species)
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if(helmet) helmet.refit_for_species(target_species)
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if(suit)
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suit.refit_for_species(target_species)
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if(suit.helmet)
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suit.helmet.refit_for_species(target_species)
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//Now "Complete" with most departmental and variant suits, and sorted by department. These aren't available in the standard or emagged cycler lists because they're incomplete for most species.
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switch(target_department)
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if("No Change")
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@@ -1158,7 +1150,23 @@
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//BEGIN: Space for additional downstream variants
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//END: downstream variant space
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if(target_species)
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//Making sure all of our items have the sprites to be refitted.
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var/helmet_check = ((helmet!=null && (initial(parent_helmet.icon_state) in icon_states(helmet.sprite_sheets_obj[target_species],1))) || helmet==null)
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//If the helmet exists, only return true if there's also sprites for it. If the helmet doesn't exist, return true.
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var/suit_check = ((suit!=null && (initial(parent_suit.icon_state) in icon_states(suit.sprite_sheets_obj[target_species],1))) || suit==null)
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var/suit_helmet_check = ((suit.helmet!=null && (initial(parent_helmet.icon_state) in icon_states(suit.helmet.sprite_sheets_obj[target_species],1))) || suit.helmet==null)
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if(helmet_check && suit_check && suit_helmet_check)
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if(helmet)
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helmet.refit_for_species(target_species)
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if(suit)
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suit.refit_for_species(target_species)
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if(suit.helmet)
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suit.helmet.refit_for_species(target_species)
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else
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//If they don't, alert the user and stop here.
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T.visible_message("[bicon(src)]<span class='warning'>Unable to apply specified cosmetics with specified species. Please try again with a different species or cosmetic option selected.</span>")
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return
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//look at this! isn't it beautiful? -KK (well ok not beautiful but it's a lot cleaner)
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if(helmet && target_department != "No Change")
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var/obj/item/clothing/H = new parent_helmet
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