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https://github.com/PolarisSS13/Polaris.git
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@@ -13,7 +13,7 @@ Class Vars:
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connecting_turfs - This holds a list of connected turfs, mainly for the sake of airflow.
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coefficent - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
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coefficient - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
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connection_edge/zone
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@@ -420,7 +420,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
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legs_exposure = 0
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if(C.body_parts_covered & ARMS)
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arms_exposure = 0
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//minimize this for low-pressure enviroments
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//minimize this for low-pressure environments
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var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
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//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
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@@ -48,7 +48,7 @@
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/*
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Simple heuristic for determining if removing the turf from it's zone will not partition the zone (A very bad thing).
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Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf.
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This implementation may produce false negatives but it (hopefully) will not produce any false postiives.
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This implementation may produce false negatives but it (hopefully) will not produce any false positives.
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*/
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/turf/simulated/proc/can_safely_remove_from_zone()
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@@ -7,7 +7,7 @@ var/global/vs_control/vsc = new
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var/fire_firelevel_multiplier = 25
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var/fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
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var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
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var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extinguishing of fires."
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//Note that this parameter and the phoron heat capacity have a significant impact on TTV yield.
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var/fire_fuel_energy_release = 866000 //J/mol. Adjusted to compensate for fire energy release being fixed, was 397000
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@@ -43,7 +43,7 @@ var/global/vs_control/vsc = new
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var/airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
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var/airflow_stun_cooldown = 60
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var/airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
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var/airflow_stun_cooldown_NAME = "Airflow Stunning - Cooldown"
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var/airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
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var/airflow_stun = 1
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