Spelling Fixes (#8973)

* SpellingFixes

* OtherTypos

* OtherTypos
This commit is contained in:
klorpa
2023-04-09 00:39:28 -05:00
committed by GitHub
parent ff4bb85a40
commit f445ffde0a
335 changed files with 943 additions and 943 deletions

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@@ -13,7 +13,7 @@ Class Vars:
connecting_turfs - This holds a list of connected turfs, mainly for the sake of airflow.
coefficent - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
coefficient - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
connection_edge/zone

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@@ -420,7 +420,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
legs_exposure = 0
if(C.body_parts_covered & ARMS)
arms_exposure = 0
//minimize this for low-pressure enviroments
//minimize this for low-pressure environments
var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.

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@@ -48,7 +48,7 @@
/*
Simple heuristic for determining if removing the turf from it's zone will not partition the zone (A very bad thing).
Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf.
This implementation may produce false negatives but it (hopefully) will not produce any false postiives.
This implementation may produce false negatives but it (hopefully) will not produce any false positives.
*/
/turf/simulated/proc/can_safely_remove_from_zone()

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@@ -7,7 +7,7 @@ var/global/vs_control/vsc = new
var/fire_firelevel_multiplier = 25
var/fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extinguishing of fires."
//Note that this parameter and the phoron heat capacity have a significant impact on TTV yield.
var/fire_fuel_energy_release = 866000 //J/mol. Adjusted to compensate for fire energy release being fixed, was 397000
@@ -43,7 +43,7 @@ var/global/vs_control/vsc = new
var/airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
var/airflow_stun_cooldown = 60
var/airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
var/airflow_stun_cooldown_NAME = "Airflow Stunning - Cooldown"
var/airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
var/airflow_stun = 1