mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-23 21:26:30 +01:00
@@ -1,7 +1,7 @@
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GLOBAL_LIST_EMPTY(cliff_icon_cache)
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/*
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Cliffs give a visual illusion of depth by seperating two places while presenting a 'top' and 'bottom' side.
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Cliffs give a visual illusion of depth by separating two places while presenting a 'top' and 'bottom' side.
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Mobs moving into a cliff from the bottom side will simply bump into it and be denied moving into the tile,
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where as mobs moving into a cliff from the top side will 'fall' off the cliff, forcing them to the bottom, causing significant damage and stunning them.
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@@ -35,7 +35,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
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climb_delay = 10 SECONDS
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block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge.
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var/icon_variant = null // Used to make cliffs less repeative by having a selection of sprites to display.
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var/icon_variant = null // Used to make cliffs less repetitive by having a selection of sprites to display.
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var/corner = FALSE // Used for icon things.
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var/ramp = FALSE // Ditto.
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var/bottom = FALSE // Used for 'bottom' typed cliffs, to avoid infinite cliffs, and for icons.
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@@ -17,7 +17,7 @@
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anchored = 0
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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name = "Russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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closet_appearance = /decl/closet_appearance/tactical
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@@ -455,7 +455,7 @@
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/obj/structure/flora/pottedplant/xmas
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name = "small christmas tree"
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desc = "This is a tiny well lit decorative christmas tree."
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desc = "This is a tiny well lit decorative Christmas tree."
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icon_state = "plant-xmas"
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/obj/structure/flora/mushroom
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@@ -486,7 +486,7 @@
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it to spread much farther than before, with the assistance of humans.\
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<br><br>\
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In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \
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to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \
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to emit low, but consistent amounts of light made them desirable to the settlers. They would often cultivate \
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this plant inside man-made tunnels and mines to act as a backup source of light that would not need \
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electricity. This technique has saved many lost miners, and this practice continues to this day."
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value = CATALOGUER_REWARD_EASY
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@@ -157,14 +157,14 @@
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dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
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if(help)
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dat += {"<B><A href='?src=\ref[src];help=1'>Hide Help</A></B><BR>
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Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
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Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
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Every note in a chord will play together, with chord timed by the tempo.<br>
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<br>
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Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
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By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
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Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
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After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
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Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
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Chords can be played simply by separating each note with a hyphen: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
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A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
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To make a chord be a different time, end it with /x, where the chord length will be length<br>
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defined by tempo / x: <i>C,G/2,E/4</i><br>
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@@ -226,7 +226,7 @@
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edit = text2num(href_list["edit"]) - 1
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if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
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if(playing)
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return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
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return //So that people can't keep adding to repeat. If the do it intentionally, it could result in the server crashing.
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repeat += round(text2num(href_list["repeat"]))
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if(repeat < 0)
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repeat = 0
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@@ -34,7 +34,7 @@
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<B>Captain Willis 06:13:15:</B> (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.<BR>
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**
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<BR>
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<B>V.I.S Traffic Control 06:15:49:</B> MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.<BR>
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<B>V.I.S Traffic Control 06:15:49:</B> MBT-540 we are receiving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.<BR>
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<B>Captain Adisu 06:16:10:</B> Understood. <BR> ** <BR><B>V.I.S Traffic Control 06:27:02: </B> MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?<BR>
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<B>Captain Willis 06:27:12:</B> We-We are shielded. But we have fuel and air for-<BR>
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<B>V.I.S Traffic Control 06:27:17:</B> Please make an emergency landing at the coordinates provided and standby for further information.<BR>
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@@ -1,5 +1,5 @@
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// A fluff structure for certain PoIs involving communications.
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// It makes audible sounds, generally in morse code.
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// It makes audible sounds, generally in Morse code.
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/obj/structure/prop/transmitter
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name = "transmitter"
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desc = "A machine that appears to be transmitting a message somewhere else. It sounds like it's on a loop."
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@@ -1,5 +1,5 @@
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/obj/structure/salvageable
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name = "broken macninery"
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name = "broken machinery"
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desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
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icon = 'icons/obj/salvageable.dmi'
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density = 1
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@@ -29,7 +29,7 @@
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return TRUE
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return ..()
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//Types themself, use them, but not the parent object
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//Types themselves, use them, but not the parent object
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/obj/structure/salvageable/machine
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name = "broken machine"
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@@ -1469,7 +1469,7 @@
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/obj/structure/sign/flag/fivearrows
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name = "Five Arrows flag"
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desc = "The red flag of the Five Arrows."
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description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to percieved \
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description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
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failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
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since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
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icon_state = "fivearrows"
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@@ -1484,7 +1484,7 @@
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/obj/item/flag/fivearrows
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name = "Five Arrows flag"
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desc = "The red flag of the Five Arrows."
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description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to percieved \
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description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
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failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
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since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
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flag_path = "fivearrows"
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