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https://github.com/PolarisSS13/Polaris.git
synced 2026-08-30 08:38:13 +01:00
@@ -63,7 +63,7 @@
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/mob/observer/blob/verb/auto_resource()
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set category = "Blob"
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set name = "Auto Resource Blob (40)"
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set desc = "Automatically places a resource tower near a node or your core, at a sufficent distance."
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set desc = "Automatically places a resource tower near a node or your core, at a sufficient distance."
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if(!blob_type.can_build_resources)
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return FALSE
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@@ -107,7 +107,7 @@
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/mob/observer/blob/verb/auto_factory()
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set category = "Blob"
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set name = "Auto Factory Blob (60)"
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set desc = "Automatically places a resource tower near a node or your core, at a sufficent distance."
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set desc = "Automatically places a resource tower near a node or your core, at a sufficient distance."
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if(!blob_type.can_build_factories)
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return FALSE
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@@ -152,7 +152,7 @@
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/mob/observer/blob/verb/auto_node()
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set category = "Blob"
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set name = "Auto Node Blob (100)"
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set desc = "Automatically places a node blob at a sufficent distance."
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set desc = "Automatically places a node blob at a sufficient distance."
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if(!blob_type.can_build_nodes)
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return FALSE
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@@ -11,7 +11,7 @@
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var/faction = "blob" // The blob's faction.
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var/attack_message = "The blob attacks you" // Base message the mob gets when blob_act() gets called on them by the blob. An exclaimation point is added to the end.
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var/attack_message = "The blob attacks you" // Base message the mob gets when blob_act() gets called on them by the blob. An exclamation point is added to the end.
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var/attack_message_living = null // Appended to attack_message, if the target fails isSynthetic() check.
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var/attack_message_synth = null // Ditto, but if they pass isSynthetic().
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var/attack_verb = "attacks" // Used for the visible_message(), as the above is shown to the mob getting hit directly.
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@@ -23,12 +23,12 @@
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var/damage_lower = 30 // Lower bound for amount of damage to do for attacks.
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var/damage_upper = 40 // Upper bound.
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var/brute_multiplier = 0.5 // Adjust to make blobs stonger or weaker against brute damage.
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var/brute_multiplier = 0.5 // Adjust to make blobs stronger or weaker against brute damage.
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var/burn_multiplier = 1.0 // Ditto, for burns.
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var/spread_modifier = 0.5 // A multipler on how fast the blob should naturally spread from the core and nodes.
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var/spread_modifier = 0.5 // A multiplier on how fast the blob should naturally spread from the core and nodes.
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var/slow_spread_with_size = TRUE // Blobs that get really huge will slow down in expansion.
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var/ai_aggressiveness = 10 // Probability of the blob AI attempting to attack someone next to the blob, independant of the attacks from node/core pulsing.
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var/ai_aggressiveness = 10 // Probability of the blob AI attempting to attack someone next to the blob, independent of the attacks from node/core pulsing.
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var/can_build_factories = FALSE // Forbids this blob type from building factories. Set to true to enable.
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var/can_build_resources = FALSE // Ditto, for resource blobs.
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