Spelling Fixes (#8973)

* SpellingFixes

* OtherTypos

* OtherTypos
This commit is contained in:
klorpa
2023-04-08 21:39:28 -08:00
committed by GitHub
parent ff4bb85a40
commit f445ffde0a
335 changed files with 943 additions and 943 deletions
+4 -4
View File
@@ -26,7 +26,7 @@
var/filter_instance = null // Instance of a filter created with the `filter_parameters` list. This exists to make `animate()` calls easier. Don't set manually.
// Now for all the different effects.
// Percentage modifiers are expressed as a multipler. (e.g. +25% damage should be written as 1.25)
// Percentage modifiers are expressed as a multiplier. (e.g. +25% damage should be written as 1.25)
var/max_health_flat // Adjusts max health by a flat (e.g. +20) amount. Note this is added to base health.
var/max_health_percent // Adjusts max health by a percentage (e.g. -30%).
var/disable_duration_percent // Adjusts duration of 'disables' (stun, weaken, paralyze, confusion, sleep, halloss, etc) Setting to 0 will grant immunity.
@@ -55,13 +55,13 @@
var/emp_modifier // Added to the EMP strength, which is an inverse scale from 1 to 4, with 1 being the strongest EMP. 5 is a nullification.
var/explosion_modifier // Added to the bomb strength, which is an inverse scale from 1 to 3, with 1 being gibstrength. 4 is a nullification.
// Note that these are combined with the mob's real armor values additatively. You can also omit specific armor types.
// Note that these are combined with the mob's real armor values additively. You can also omit specific armor types.
var/list/armor_percent = null // List of armor values to add to the holder when doing armor calculations. This is for percentage based armor. E.g. 50 = half damage.
var/list/armor_flat = null // Same as above but only for flat armor calculations. E.g. 5 = 5 less damage (this comes after percentage).
// Unlike armor, this is multiplicative. Two 50% protection modifiers will be combined into 75% protection (assuming no base protection on the mob).
var/heat_protection = null // Modifies how 'heat' protection is calculated, like wearing a firesuit. 1 = full protection.
var/cold_protection = null // Ditto, but for cold, like wearing a winter coat.
var/siemens_coefficient = null // Similar to above two vars but 0 = full protection, to be consistant with siemens numbers everywhere else.
var/siemens_coefficient = null // Similar to above two vars but 0 = full protection, to be consistent with siemens numbers everywhere else.
var/vision_flags // Vision flags to add to the mob. SEE_MOB, SEE_OBJ, etc.
@@ -272,7 +272,7 @@
// Helper to format multiplers (e.g. 1.4) to percentages (like '40%')
// Helper to format multipliers (e.g. 1.4) to percentages (like '40%')
/proc/multipler_to_percentage(var/multi, var/abs = FALSE)
if(abs)
return "[abs( ((multi - 1) * 100) )]%"