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Moves blob chunk effects to artifact effects. (#8783)
* Sweating Reagents * Hot & Cold * Faraday * Electric Snakebite * Blast shielding * Knock out all the other trivial/already-existing-artifact-effect types * Extinguisher * 2fort * Sprinting * This artifact qualifies as a member of the police. * Noxious gases * Necromancy! * Necromancy 2! * Delete blob chunk
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@@ -110,9 +110,6 @@ var/global/list/blob_cores = list()
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point_rate = new_rate
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/obj/structure/blob/core/Destroy()
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var/turf/T = get_turf(src)
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new /obj/item/blobcore_chunk(T, overmind.blob_type)
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blob_cores -= src
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if(overmind)
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overmind.blob_core = null
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