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Moves blob chunk effects to artifact effects. (#8783)
* Sweating Reagents * Hot & Cold * Faraday * Electric Snakebite * Blast shielding * Knock out all the other trivial/already-existing-artifact-effect types * Extinguisher * 2fort * Sprinting * This artifact qualifies as a member of the police. * Noxious gases * Necromancy! * Necromancy 2! * Delete blob chunk
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@@ -72,18 +72,5 @@
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return TRUE
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return ..()
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/mob/living/simple_mob/blob/IIsAlly(mob/living/L)
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var/ally = ..(L)
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if(!ally)
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var/list/items = L.get_all_held_items()
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for(var/obj/item/I in items)
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if(istype(I, /obj/item/blobcore_chunk))
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var/obj/item/blobcore_chunk/BC = I
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if(!overmind || (BC.blob_type && overmind.blob_type.type == BC.blob_type.type) || BC.blob_type.faction == faction)
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ally = TRUE
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break
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return ally
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/decl/mob_organ_names/blob
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hit_zones = list("mass")
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hit_zones = list("mass")
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