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https://github.com/PolarisSS13/Polaris.git
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Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
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@@ -83,15 +83,15 @@
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var/datum/language/species_language = all_languages[default_language]
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return species_language.get_random_name(gender)
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/datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H)
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/datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H, var/extendedtank = 0,var/comprehensive = 0)
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. = ..()
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/tank/vox(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand)
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H.internal = H.back
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/tank/vox(H), slot_r_hand)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
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H.internal = H.r_hand
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H.internal = locate(/obj/item/weapon/tank) in H.contents
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if(istype(H.internal,/obj/item/weapon/tank) && H.internals)
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@@ -233,20 +233,39 @@
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/datum/species/proc/sanitize_name(var/name, var/robot = 0)
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return sanitizeName(name, MAX_NAME_LEN, robot)
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/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1)
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/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 0,var/comprehensive = 0)
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var/boxtype = /obj/item/weapon/storage/box/survival //Default survival box
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if(H.isSynthetic())
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boxtype = /obj/item/weapon/storage/box //Empty box for synths
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else if(extendedtank)
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boxtype = /obj/item/weapon/storage/box/engineer //Special box for engineers
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//Special box for engineers
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if(comprehensive)
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boxtype = /obj/item/weapon/storage/box/survival/comp
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//Create the box
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var/obj/item/weapon/storage/box/box = new boxtype(H)
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//Create a tank (if such a thing exists for this species)
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var/tanktext = "/obj/item/weapon/tank/emergency/" + "[breath_type]"
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var/obj/item/weapon/tank/emergency/tankpath //Will force someone to come look here if they ever alter this path.
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if(extendedtank)
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tankpath = text2path(tanktext + "/engi")
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if(!tankpath) //Is it just that there's no /engi?
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tankpath = text2path(tanktext + "/double")
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if(!tankpath)
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tankpath = text2path(tanktext)
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if(tankpath)
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new tankpath(box)
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box.calibrate_size()
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if(H.backbag == 1)
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if (extendedtank) H.equip_to_slot_or_del(new boxtype(H), slot_r_hand)
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else H.equip_to_slot_or_del(new boxtype(H), slot_r_hand)
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H.equip_to_slot_or_del(box, slot_r_hand)
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else
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if (extendedtank) H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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else H.equip_to_slot_or_del(new boxtype(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(box, slot_in_backpack)
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/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
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@@ -15,8 +15,6 @@
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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preserve_item = 1
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var/reusable = 1
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var/used = 0
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var/filled = 0
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var/list/filled_reagents = list()
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@@ -64,9 +62,6 @@
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admin_inject_log(user, M, src, contained, trans)
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to_chat(user, "<span class='notice'>[trans] units injected. [reagents.total_volume] units remaining in \the [src].</span>")
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if(!reusable && !used)
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used = !used
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return
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/weapon/reagent_containers/hypospray/vial
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@@ -122,11 +117,10 @@
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/obj/item/weapon/reagent_containers/hypospray/autoinjector
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name = "autoinjector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
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icon_state = "autoinjector"
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item_state = "autoinjector"
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icon_state = "blue"
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item_state = "blue"
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amount_per_transfer_from_this = 5
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volume = 5
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reusable = 0
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filled = 1
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filled_reagents = list("inaprovaline" = 5)
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preserve_item = 0
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@@ -139,33 +133,35 @@
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filled = 0
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/used
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used = 1
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/used/New()
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..()
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flags &= ~OPENCONTAINER
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
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..()
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if(used) //Prevents autoinjectors to be refilled.
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if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
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flags &= ~OPENCONTAINER
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update_icon()
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return
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
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if(!used && reagents.reagent_list.len)
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if(reagents.total_volume > 0)
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icon_state = "[initial(icon_state)]1"
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else if(used)
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icon_state = "[initial(icon_state)]0"
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else
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icon_state = "[initial(icon_state)]2"
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine(mob/user)
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..(user)
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. = ..(user)
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if(reagents && reagents.reagent_list.len)
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user << "<span class='notice'>It is currently loaded.</span>"
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else if(used)
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user << "<span class='notice'>It is spent.</span>"
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to_chat(user, "<span class='notice'>It is currently loaded.</span>")
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else
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user << "<span class='notice'>It is currently unloaded.</span>"
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to_chat(user, "<span class='notice'>It is spent.</span>")
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/detox
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name = "autoinjector (antitox)"
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icon_state = "green"
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filled_reagents = list("anti_toxin" = 5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting
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name = "clotting agent"
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