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https://github.com/PolarisSS13/Polaris.git
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Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
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@@ -15,8 +15,6 @@
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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preserve_item = 1
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var/reusable = 1
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var/used = 0
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var/filled = 0
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var/list/filled_reagents = list()
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@@ -64,9 +62,6 @@
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admin_inject_log(user, M, src, contained, trans)
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to_chat(user, "<span class='notice'>[trans] units injected. [reagents.total_volume] units remaining in \the [src].</span>")
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if(!reusable && !used)
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used = !used
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return
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//A vial-loaded hypospray. Cartridge-based!
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/obj/item/weapon/reagent_containers/hypospray/vial
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@@ -122,11 +117,10 @@
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/obj/item/weapon/reagent_containers/hypospray/autoinjector
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name = "autoinjector"
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desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
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icon_state = "autoinjector"
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item_state = "autoinjector"
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icon_state = "blue"
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item_state = "blue"
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amount_per_transfer_from_this = 5
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volume = 5
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reusable = 0
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filled = 1
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filled_reagents = list("inaprovaline" = 5)
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preserve_item = 0
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@@ -139,33 +133,35 @@
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filled = 0
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/used
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used = 1
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filled_reagents = list()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/used/New()
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..()
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flags &= ~OPENCONTAINER
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
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..()
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if(used) //Prevents autoinjectors to be refilled.
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if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
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flags &= ~OPENCONTAINER
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update_icon()
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return
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
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if(!used && reagents.reagent_list.len)
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if(reagents.total_volume > 0)
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icon_state = "[initial(icon_state)]1"
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else if(used)
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icon_state = "[initial(icon_state)]0"
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else
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icon_state = "[initial(icon_state)]2"
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icon_state = "[initial(icon_state)]0"
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine(mob/user)
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..(user)
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. = ..(user)
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if(reagents && reagents.reagent_list.len)
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user << "<span class='notice'>It is currently loaded.</span>"
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else if(used)
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user << "<span class='notice'>It is spent.</span>"
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to_chat(user, "<span class='notice'>It is currently loaded.</span>")
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else
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user << "<span class='notice'>It is currently unloaded.</span>"
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to_chat(user, "<span class='notice'>It is spent.</span>")
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/detox
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name = "autoinjector (antitox)"
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icon_state = "green"
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filled_reagents = list("anti_toxin" = 5)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting
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name = "clotting agent"
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