diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 1a2ef15eae..ad1797756c 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -10,6 +10,7 @@ LINEN BINS icon = 'icons/obj/items.dmi' icon_state = "sheet" item_state = "bedsheet" + slot_flags = SLOT_BACK layer = 4.0 throwforce = 1 throw_speed = 1 @@ -38,51 +39,67 @@ LINEN BINS /obj/item/weapon/bedsheet/blue icon_state = "sheetblue" + item_state = "sheetblue" /obj/item/weapon/bedsheet/green icon_state = "sheetgreen" + item_state = "sheetgreen" /obj/item/weapon/bedsheet/orange icon_state = "sheetorange" + item_state = "sheetorange" /obj/item/weapon/bedsheet/purple icon_state = "sheetpurple" + item_state = "sheetpurple" /obj/item/weapon/bedsheet/rainbow icon_state = "sheetrainbow" + item_state = "sheetrainbow" /obj/item/weapon/bedsheet/red icon_state = "sheetred" + item_state = "sheetred" /obj/item/weapon/bedsheet/yellow icon_state = "sheetyellow" + item_state = "sheetyellow" /obj/item/weapon/bedsheet/mime icon_state = "sheetmime" + item_state = "sheetmime" /obj/item/weapon/bedsheet/clown icon_state = "sheetclown" + item_state = "sheetclown" /obj/item/weapon/bedsheet/captain icon_state = "sheetcaptain" + item_state = "sheetcaptain" /obj/item/weapon/bedsheet/rd icon_state = "sheetrd" + item_state = "sheetrd" /obj/item/weapon/bedsheet/medical icon_state = "sheetmedical" + item_state = "sheetmedical" /obj/item/weapon/bedsheet/hos icon_state = "sheethos" + item_state = "sheethos" /obj/item/weapon/bedsheet/hop icon_state = "sheethop" + item_state = "sheethop" /obj/item/weapon/bedsheet/ce icon_state = "sheetce" + item_state = "sheetce" /obj/item/weapon/bedsheet/brown icon_state = "sheetbrown" + item_state = "sheetbrown" /obj/structure/bedsheetbin diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi index a8497c0c01..f7d05cede0 100644 Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ