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Merge pull request #8550 from Greenjoe12345/swordsandbow
Historic Weapons Expansion
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@@ -23,4 +23,58 @@
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name = "katana"
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desc = "Woefully underpowered in D20. This one looks pretty sharp."
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icon_state = "katana"
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slot_flags = SLOT_BELT | SLOT_BACK
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/weapon/material/sword/rapier
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name = "rapier"
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desc = "A slender, fancy and sharply pointed sword."
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icon_state = "rapier"
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item_state = "rapier"
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slot_flags = SLOT_BELT
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applies_material_colour = 0
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attack_verb = list("attacked", "stabbed", "prodded", "poked", "lunged")
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edge = 0 //rapiers are pointy, but not cutty like other swords
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/obj/item/weapon/material/sword/longsword
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name = "longsword"
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desc = "A double-edged large blade."
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icon_state = "longsword"
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item_state = "longsword"
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applies_material_colour = 0
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slot_flags = SLOT_BELT | SLOT_BACK
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can_cleave = TRUE
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/obj/item/weapon/material/sword/sabre
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name = "sabre"
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desc = "A sharp curved sword, a favored weapon of pirates far in the past."
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icon_state = "sabre"
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item_state = "sabre"
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applies_material_colour = 0 //messes up the hilt color otherwise
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slot_flags = SLOT_BELT
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/obj/item/weapon/material/sword/battleaxe
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name = "battleaxe"
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desc = "A one handed battle axe, still a deadly weapon."
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icon_state = "axe"
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item_state = "axe"
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slot_flags = SLOT_BACK
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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applies_material_colour = 0
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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can_cleave = TRUE
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/obj/item/weapon/material/sword/battleaxe/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(unique_parry_check(user, attacker, damage_source) && prob(10))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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/obj/item/weapon/material/sword/gladius
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name = "gladius"
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desc = "An ancient short sword, designed to stab and cut."
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icon_state = "gladius"
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item_state = "gladius"
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applies_material_colour = 0
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slot_flags = SLOT_BELT
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@@ -174,3 +174,60 @@
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base_icon = "riding_crop"
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icon_state = "riding_crop0"
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attack_verb = list("cropped","spanked","swatted","smacked","peppered")
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/obj/item/weapon/material/twohanded/spear/pike
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name = "pike"
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icon_state = "pike0"
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base_icon = "pike"
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desc = "A long spear used by the infantry in ancient times."
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edge = TRUE
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attack_verb = list("attacked", "poked", "jabbed", "gored", "stabbed")
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default_material = "steel"
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applies_material_colour = 0
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drop_sound = 'sound/items/drop/woodweapon.ogg'
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pickup_sound = 'sound/items/pickup/woodweapon.ogg'
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/obj/item/weapon/material/twohanded/spear/halberd
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icon_state = "halberd0"
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base_icon = "halberd"
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name = "halberd"
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desc = "A sharp axe mounted on the top of a long spear."
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applies_material_colour = 0
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edge = 1
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attack_verb = list("attacked", "poked", "jabbed","gored", "chopped", "cleaved", "torn", "cut", "stabbed")
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drop_sound = 'sound/items/drop/woodweapon.ogg'
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pickup_sound = 'sound/items/pickup/woodweapon.ogg'
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can_cleave = TRUE
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/obj/item/weapon/material/twohanded/spear/pike/pitchfork
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icon_state = "pitchfork0"
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base_icon = "pitchfork"
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name = "pitchfork"
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desc = "An old farming tool, not something you would find at hydroponics."
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applies_material_colour = 0
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/obj/item/weapon/material/twohanded/zweihander
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icon_state = "zweihander0"
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base_icon = "zweihander"
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name = "zweihander"
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desc = "A german upgrade to the einhander models of ancient times."
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force = 20
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_wielded = 30
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unwielded_force_divisor = 1
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thrown_force_divisor = 0.75
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edge = TRUE
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sharp = 1
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edge = 1
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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default_material = "steel"
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can_cleave = TRUE
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/obj/item/weapon/material/twohanded/zweihander/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(unique_parry_check(user, attacker, damage_source) && prob(10))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(src, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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@@ -25,6 +25,8 @@
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slot_flags = SLOT_BELT
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drop_sound = 'sound/items/drop/backpack.ogg'
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pickup_sound = 'sound/items/pickup/backpack.ogg'
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/back.dmi')
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// -----------------------------
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// Trash bag
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@@ -395,3 +397,17 @@
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w_class = ITEMSIZE_SMALL
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can_hold = list(/obj/item/weapon/forensics/swab,/obj/item/weapon/sample/print,/obj/item/weapon/sample/fibers,/obj/item/weapon/evidencebag)
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// -----------------------------
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// Quiver (arrow bag)
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// -----------------------------
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/obj/item/weapon/storage/bag/quiver
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name = "quiver"
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icon = 'icons/obj/storage.dmi'
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icon_state = "quiver"
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desc = "A quiver for storing arrows."
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max_storage_space = 100 //holds 25 arrows
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max_w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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can_hold = list(/obj/item/weapon/arrow/wood)
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