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Allows precision placement of most items
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@@ -3,6 +3,7 @@
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desc = "A bullet casing."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "s-casing"
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randpixel = 10
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slot_flags = SLOT_BELT | SLOT_EARS
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throwforce = 1
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w_class = ITEMSIZE_TINY
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@@ -18,8 +19,7 @@
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..()
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if(ispath(projectile_type))
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BB = new projectile_type(src)
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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randpixel_xy()
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//removes the projectile from the ammo casing
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/obj/item/ammo_casing/proc/expend()
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