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Allows precision placement of most items
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@@ -72,7 +72,7 @@
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return
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/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob)
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/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob, var/click_parameters)
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if (!W) return
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// Handle harm intent grabbing/tabling.
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@@ -140,9 +140,49 @@
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to_chat(user, "<span class='warning'>There's nothing to put \the [W] on! Try adding plating to \the [src] first.</span>")
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return
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if(item_place)
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user.drop_item(src.loc)
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return
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// Placing stuff on tables
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if(user.unEquip(W, 0, src.loc))
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auto_align(W, click_parameters)
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return 1
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#define CELLS 8 //Amount of cells per row/column in grid
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#define CELLSIZE (world.icon_size/CELLS) //Size of a cell in pixels
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/*
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Automatic alignment of items to an invisible grid, defined by CELLS and CELLSIZE.
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Since the grid will be shifted to own a cell that is perfectly centered on the turf, we end up with two 'cell halves'
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on edges of each row/column.
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Each item defines a center_of_mass, which is the pixel of a sprite where its projected center of mass toward a turf
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surface can be assumed. For a piece of paper, this will be in its center. For a bottle, it will be (near) the bottom
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of the sprite.
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auto_align() will then place the sprite so the defined center_of_mass is at the bottom left corner of the grid cell
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closest to where the cursor has clicked on.
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Note: This proc can be overwritten to allow for different types of auto-alignment.
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*/
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/obj/item/var/list/center_of_mass = list("x" = 16,"y" = 16)
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/obj/structure/table/proc/auto_align(obj/item/W, click_parameters)
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if(!W.center_of_mass)
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W.randpixel_xy()
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return
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if(!click_parameters)
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return
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var/list/mouse_control = params2list(click_parameters)
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var/mouse_x = text2num(mouse_control["icon-x"])
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var/mouse_y = text2num(mouse_control["icon-y"])
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if(isnum(mouse_x) && isnum(mouse_y))
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var/cell_x = max(0, min(CELLS-1, round(mouse_x/CELLSIZE)))
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var/cell_y = max(0, min(CELLS-1, round(mouse_y/CELLSIZE)))
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W.pixel_x = (CELLSIZE * (0.5 + cell_x)) - W.center_of_mass["x"]
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W.pixel_y = (CELLSIZE * (0.5 + cell_y)) - W.center_of_mass["y"]
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#undef CELLS
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#undef CELLSIZE
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/obj/structure/table/attack_tk() // no telehulk sorry
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return
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