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Fixes for forcing no hair/face hair. Shuffles checks around for Pick Up Verb.
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@@ -78,21 +78,24 @@ obj/item/verb/pick_up()
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if(!(usr))
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return
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if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))
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if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
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usr << "\red You can't pick things up!"
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return
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if(!istype(src.loc, /turf) || usr.stat || usr.restrained() )
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if( usr.stat || usr.restrained() )//Is not asleep/dead and is not restrained
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usr << "\red You can't pick things up!"
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return
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if(src.anchored)
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if(src.anchored) //Object isn't anchored
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usr << "\red You can't pick that up!"
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return
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if(!usr.hand && usr.r_hand)
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if(!usr.hand && usr.r_hand) //Right hand is not full
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usr << "\red Your right hand is full."
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return
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if(usr.hand && usr.l_hand)
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if(usr.hand && usr.l_hand) //Left hand is not full
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usr << "\red Your left hand is full."
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return
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if(!istype(src.loc, /turf)) //Object is on a turf
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usr << "\red You can't pick that up!"
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return
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//All checks are done, time to pick it up!
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if(istype(usr, /mob/living/carbon/human))
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src.attack_hand(usr)
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