Updates to gun targeting UI. Fixes #5710

This commit is contained in:
DJSnapshot
2014-07-23 20:51:58 -07:00
parent 61d38a3e86
commit f8d478fcbb
3 changed files with 26 additions and 36 deletions

View File

@@ -250,42 +250,25 @@ client/var
//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
client/proc/add_gun_icons()
if (!usr.item_use_icon)
usr.item_use_icon = new /obj/screen/gun/item(null)
usr.item_use_icon.icon_state = "no_item[target_can_click]"
usr.item_use_icon.name = "[target_can_click ? "Disallow" : "Allow"] Item Use"
if (!usr.gun_move_icon)
usr.gun_move_icon = new /obj/screen/gun/move(null)
usr.gun_move_icon.icon_state = "no_walk[target_can_move]"
usr.gun_move_icon.name = "[target_can_move ? "Disallow" : "Allow"] Walking"
if (target_can_move && !usr.gun_run_icon)
usr.gun_run_icon = new /obj/screen/gun/run(null)
usr.gun_run_icon.icon_state = "no_run[target_can_run]"
usr.gun_run_icon.name = "[target_can_run ? "Disallow" : "Allow"] Running"
screen += usr.item_use_icon
screen += usr.gun_move_icon
if (target_can_move)
screen += usr.gun_run_icon
client/proc/remove_gun_icons()
if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG
screen -= usr.item_use_icon
screen -= usr.gun_move_icon
if (target_can_move)
screen -= usr.gun_run_icon
del usr.gun_move_icon
del usr.item_use_icon
del usr.gun_run_icon
client/verb/ToggleGunMode()
set hidden = 1
gun_mode = !gun_mode
if(gun_mode)
usr << "You will now take people captive."
add_gun_icons()
else
usr << "You will now shoot where you target."
for(var/obj/item/weapon/gun/G in usr)
@@ -302,7 +285,7 @@ client/verb/AllowTargetMove()
target_can_move = !target_can_move
if(target_can_move)
usr << "Target may now walk."
usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission
//usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission
screen += usr.gun_run_icon
else
usr << "Target may no longer move."