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Adds alternate CMO labcoat, with blue trim. It's in the CMO's locker as well as the regular (solid blue) labcoat. The CMO still spawns with the solid blue one.
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@@ -135,6 +135,7 @@
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/under/rank/chief_medical_officer(src)
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new /obj/item/clothing/suit/storage/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/labcoat/cmoalt(src)
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new /obj/item/weapon/cartridge/cmo(src)
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new /obj/item/clothing/gloves/latex(src)
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new /obj/item/clothing/shoes/brown (src)
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@@ -61,6 +61,12 @@
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if("labcoat_cmo")
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src.icon_state = "labcoat_cmo_open"
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usr << "You unbutton the labcoat."
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if("labcoat_cmoalt_open")
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src.icon_state = "labcoat_cmoalt"
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usr << "You button up the labcoat."
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if("labcoat_cmoalt")
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src.icon_state = "labcoat_cmoalt_open"
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usr << "You unbutton the labcoat."
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if("labcoat_gen_open")
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src.icon_state = "labcoat_gen"
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usr << "You button up the labcoat."
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@@ -132,6 +138,11 @@
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icon_state = "labcoat_cmo_open"
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/storage/labcoat/cmoalt
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name = "chief medical officer labcoat"
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desc = "A labcoat with command blue highlights."
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icon_state = "labcoat_cmoalt_open"
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/obj/item/clothing/suit/storage/labcoat/mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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