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POI - Shelter Remap (#9277)
* remaps the shelter poi + adds new random subgroups * quick fixes - 'rapid' isn't actually a laser type, oops - changes the description of the shelter to be more accurate - adds some light sockets. APC got totally mangled by the pod but there should at least be nonfunctional lights
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@@ -238,6 +238,28 @@
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
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/obj/random/mob/robotic/hivebot/melee
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name = "Random Lesser Melee Hivebot"
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desc = "This is a random hivebot that engages in melee but has no special ability."
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icon_state = "robot"
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mob_faction = "hivebot"
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/obj/random/mob/robotic/hivebot/melee/item_to_spawn()
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return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/swarm)
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/obj/random/mob/robotic/hivebot/laser
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name = "Random Laser Hivebot"
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desc = "This is a random hivebot that can shoot through obstacles and does burn damage."
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icon_state = "robot"
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mob_faction = "hivebot"
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/obj/random/mob/robotic/hivebot/laser/item_to_spawn()
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return pick(prob(30);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline)
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//Mice
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