no_cycle logic

This commit is contained in:
Killian
2020-06-25 11:43:37 +01:00
parent d05979e0c0
commit fa96bf3483
3 changed files with 17 additions and 1 deletions

View File

@@ -162,6 +162,7 @@
icon_state = "rig0-medicalalt"
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
light_overlay = "helmet_light_dual_blue"
no_cycle = TRUE
/obj/item/clothing/suit/space/void/medical/alt
icon_state = "rig-medicalalt"
@@ -169,6 +170,7 @@
desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion."
slowdown = 0
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
no_cycle = TRUE
//Security
/obj/item/clothing/head/helmet/space/void/security

View File

@@ -28,6 +28,7 @@
)
light_overlay = "helmet_light"
var/no_cycle = FALSE //stop this item from being put in a cycler
/obj/item/clothing/suit/space/void
name = "voidsuit"
@@ -66,6 +67,9 @@
var/obj/item/clothing/head/helmet/helmet = null // Deployable helmet, if any.
var/obj/item/weapon/tank/tank = null // Deployable tank, if any.
var/obj/item/device/suit_cooling_unit/cooler = null// Cooling unit, for FBPs. Cannot be installed alongside a tank.
//Cycler settings
var/no_cycle = FALSE //stop this item from being put in a cycler
/obj/item/clothing/suit/space/void/examine(user)
. = ..()