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TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles -Reduced cost of thermals to 3 telecrystals (formerly 4) -Singularity Beacons are now spawned from a smaller, portable device. -CMO and QM jumpsuits made more unique. -Updated Cargo Tech jumpsuit and sprite -Edited Warden's jumpsuit striping to match his jacket -Added WJohnston's CMO bio hood -Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo) -Fixed misaligned downed sprites for HoS's coat and medical scrubs -Reduced number of scrubs in medical lockers, randomized their colours Revision: r3599 & r3601 Author: ericgfw...@hotmail.com
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@@ -95,7 +95,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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if(uses > 6)
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randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
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randomItems.Add("/obj/machinery/singularity_beacon/syndicate") //Singularity Beacon
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randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
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if(uses > 5)
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randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
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@@ -108,7 +108,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
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randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
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randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
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randomItems.Add("/obj/item/clothing/glasses/thermal") //Syndicate Space Suit
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if(uses > 2)
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randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
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@@ -120,15 +119,19 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
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randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
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randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
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randomItems.Add("/obj/item/clothing/glasses/thermal") //Thermal Imaging Goggles
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if(uses > 1)
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var/list/usrItems = usr.get_contents()
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/*
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var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
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var/hasRevolver = 0
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for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
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if(istype(I,/obj/item/weapon/gun/projectile))
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hasRevolver = 1
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if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
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*/
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randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
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randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
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randomItems.Add("/obj/item/weapon/plastique") //C4
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@@ -145,19 +148,19 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry.
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if("/obj/item/weapon/circuitboard/teleporter")
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uses -= 20
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if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink")
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if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
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uses -= 10
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if("/obj/item/weapon/aiModule/syndicate" , "/obj/machinery/singularity_beacon/syndicate" , "/obj/item/weapon/storage/box/syndicate")
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if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
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uses -= 7
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if("/obj/item/weapon/gun/projectile")
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uses -= 6
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if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
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uses -= 5
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/clothing/glasses/thermal")
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
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uses -= 4
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if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
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"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
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"/obj/item/weapon/storage/syndie_kit/imp_freedom")
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"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal")
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uses -= 3
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if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
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uses -= 2
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