diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 75e17bd792..04dbaffb53 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -419,6 +419,7 @@ var/global/datum/controller/occupations/job_master H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator." H.job = rank + log_game("JOINED [key_name(H)] as \"[rank]\"") // If they're head, give them the account info for their department if(H.mind && job.head_position) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 99036e2e9d..ceced1549f 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -349,7 +349,6 @@ var/mob/living/character = create_character(T) //creates the human and transfers vars and mind character = job_master.EquipRank(character, rank, 1) //equips the human UpdateFactionList(character) - log_game("JOINED [key_name(character)] as \"[rank]\"") // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI")