Huge commit! Standardizes var definitions in most places.

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2012-05-29 16:26:48 +01:00
parent 5f030b1117
commit fbb67b2e42
157 changed files with 1736 additions and 1634 deletions

View File

@@ -1,15 +1,16 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/gun/energy
icon_state = "energy"
name = "energy gun"
desc = "A basic energy-based gun."
fire_sound = 'Taser.ogg'
var
obj/item/weapon/cell/power_supply //What type of power cell this uses
charge_cost = 100 //How much energy is needed to fire.
cell_type = "/obj/item/weapon/cell"
projectile_type = "/obj/item/projectile/energy"
modifystate
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 100 //How much energy is needed to fire.
var/cell_type = "/obj/item/weapon/cell"
var/projectile_type = "/obj/item/projectile/energy"
var/modifystate
emp_act(severity)
power_supply.use(round(power_supply.maxcharge / severity))

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/gun/energy/gun
icon_state = "energystun100"
item_state = "energystun100"
@@ -10,8 +12,7 @@
origin_tech = "combat=3;magnets=2"
modifystate = "energystun"
var
mode = 0 //0 = stun, 1 = kill
var/mode = 0 //0 = stun, 1 = kill
attack_self(mob/living/user as mob)

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/gun/projectile
desc = "A classic revolver. Uses 357 ammo"
name = "revolver"
@@ -8,12 +10,11 @@
m_amt = 1000
force = 10 //Pistol whipp'n good. (It was frigging SIXTY on pre-goon code)
var
ammo_type = "/obj/item/ammo_casing/a357"
list/loaded = list()
max_shells = 7
load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine
obj/item/ammo_magazine/empty_mag = null
var/ammo_type = "/obj/item/ammo_casing/a357"
var/list/loaded = list()
var/max_shells = 7
var/load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine
var/obj/item/ammo_magazine/empty_mag = null
New()

View File

@@ -1,3 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/gun/projectile/shotgun/pump
name = "shotgun"
desc = "Useful for sweeping alleys."
@@ -10,10 +12,9 @@
caliber = "shotgun"
origin_tech = "combat=4;materials=2"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
var
recentpump = 0 // to prevent spammage
pumped = 0
obj/item/ammo_casing/current_shell = null
var/recentpump = 0 // to prevent spammage
var/pumped = 0
var/obj/item/ammo_casing/current_shell = null
load_into_chamber()
@@ -128,4 +129,4 @@
flags |= ONBELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
name = "sawn-off shotgun"
desc = "Omar's coming!"
user << "<span class='warning'>You shorten the barrel of \the [src]!</span>"
user << "<span class='warning'>You shorten the barrel of \the [src]!</span>"