mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 19:43:16 +00:00
Timers will no longer go off when you set them to 0 unless they are on.
Unsimulated turfs can be climbed on once more. Small blobs can use the blob to move around in space. Jetpacks now have a toggle for the stabilization. Jetpack fuel use has been reset to .01. Moved most of the tanks over to a new folder and files so they are not all crammed into one. The meteor event actually spawns more than one wave worth of meteors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2488 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -60,7 +60,7 @@
|
||||
process()
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(time <= 0)
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = 10
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
process()
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(time <= 0)
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = 10
|
||||
|
||||
@@ -11,67 +11,70 @@
|
||||
creating_blob = 0
|
||||
|
||||
|
||||
/mob/living/blob/New()
|
||||
real_name += " [pick(rand(1, 99))]"
|
||||
name = real_name
|
||||
..()
|
||||
New()
|
||||
real_name += " [pick(rand(1, 99))]"
|
||||
name = real_name
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/blob/say(var/message)
|
||||
return//No talking for you
|
||||
say(var/message)
|
||||
return//No talking for you
|
||||
|
||||
|
||||
/mob/living/blob/emote(var/act,var/m_type=1,var/message = null)
|
||||
return
|
||||
emote(var/act,var/m_type=1,var/message = null)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/blob/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
clamp_values()
|
||||
UpdateDamage()
|
||||
if(health < 0)
|
||||
src.gib()
|
||||
|
||||
|
||||
/mob/living/blob
|
||||
proc
|
||||
Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
clamp_values()
|
||||
stunned = 0//No stun here
|
||||
paralysis = 0
|
||||
weakened = 0
|
||||
sleeping = 0
|
||||
bruteloss = max(bruteloss, 0)
|
||||
toxloss = max(toxloss, 0)
|
||||
oxyloss = max(oxyloss, 0)
|
||||
fireloss = max(fireloss, 0)
|
||||
if(stat)
|
||||
stat = 0
|
||||
return
|
||||
|
||||
|
||||
UpdateDamage()
|
||||
health = 60 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
|
||||
return
|
||||
if(health < 0)
|
||||
src.gib()
|
||||
|
||||
|
||||
/mob/living/blob/death(gibbed)
|
||||
if(key)
|
||||
var/mob/dead/observer/ghost = new(src)
|
||||
ghost.name = ghost_name
|
||||
ghost.real_name = ghost_name
|
||||
ghost.key = key
|
||||
if (ghost.client)
|
||||
ghost.client.eye = ghost
|
||||
return ..(gibbed)
|
||||
proc/clamp_values()
|
||||
stunned = 0
|
||||
paralysis = 0
|
||||
weakened = 0
|
||||
sleeping = 0
|
||||
bruteloss = max(bruteloss, 0)
|
||||
toxloss = max(toxloss, 0)
|
||||
oxyloss = max(oxyloss, 0)
|
||||
fireloss = max(fireloss, 0)
|
||||
if(stat)
|
||||
stat = 0
|
||||
return
|
||||
|
||||
|
||||
/mob/living/blob/blob_act()
|
||||
src << "The blob attempts to reabsorb you."
|
||||
toxloss += 20
|
||||
return
|
||||
proc/UpdateDamage()
|
||||
health = 60 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
|
||||
return
|
||||
|
||||
|
||||
death(gibbed)
|
||||
if(key)
|
||||
var/mob/dead/observer/ghost = new(src)
|
||||
ghost.name = ghost_name
|
||||
ghost.real_name = ghost_name
|
||||
ghost.key = key
|
||||
if (ghost.client)
|
||||
ghost.client.eye = ghost
|
||||
return ..(gibbed)
|
||||
|
||||
|
||||
blob_act()
|
||||
src << "The blob attempts to reabsorb you."
|
||||
toxloss += 20
|
||||
return
|
||||
|
||||
|
||||
Process_Spacemove()
|
||||
if(locate(/obj/effect/blob) in oview(1,src))
|
||||
return 1
|
||||
return (..())
|
||||
|
||||
|
||||
/mob/living/blob/verb/create_node()
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove()
|
||||
/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
|
||||
//Can we act
|
||||
if(restrained()) return 0
|
||||
|
||||
//Do we have a working jetpack
|
||||
if(istype(back, /obj/item/weapon/tank/jetpack))
|
||||
var/obj/item/weapon/tank/jetpack/J = back
|
||||
if(J.allow_thrust(0.005, src))
|
||||
if(check_drift && J.stabilization_on && !lying && J.allow_thrust(0.01, src))
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
if(!check_drift && J.allow_thrust(0.01, src))
|
||||
return 1
|
||||
|
||||
//If no working jetpack then use the other checks
|
||||
if(..()) return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/Process_Spaceslipping(var/prob_slip = 5)
|
||||
//If knocked out we might just hit it and stop. This makes it possible to get dead bodies and such.
|
||||
if(stat) prob_slip += 50
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
|
||||
|
||||
if(istype(mob.loc, /turf/space) || (mob.flags & NOGRAV))
|
||||
if(!mob.Process_Spacemove()) return 0
|
||||
if(!mob.Process_Spacemove(0)) return 0
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc))//Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
@@ -202,14 +202,13 @@
|
||||
M.animate_movement = 2
|
||||
return
|
||||
|
||||
else if(mob.confused)
|
||||
step(mob, pick(cardinal))
|
||||
else
|
||||
if(mob.confused)
|
||||
step(mob, pick(cardinal))
|
||||
else
|
||||
. = ..()
|
||||
for(var/obj/effect/speech_bubble/S in range(1, mob))
|
||||
if(S.parent == mob)
|
||||
S.loc = mob.loc
|
||||
. = ..()
|
||||
for(var/obj/effect/speech_bubble/S in range(1, mob))
|
||||
if(S.parent == mob)
|
||||
S.loc = mob.loc
|
||||
moving = 0
|
||||
|
||||
return .
|
||||
@@ -300,7 +299,7 @@
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///Return 1 for movement 0 for none
|
||||
/mob/proc/Process_Spacemove()
|
||||
/mob/proc/Process_Spacemove(var/check_drift = 0)
|
||||
//First check to see if we can do things
|
||||
if(restrained()) return 0
|
||||
|
||||
@@ -312,6 +311,12 @@
|
||||
if((istype(turf,/turf/simulated)) && !(istype(turf,/turf/simulated/floor)))
|
||||
dense_object++
|
||||
break
|
||||
if(istype(turf,/turf/unsimulated/floor) && !(src.flags & NOGRAV))
|
||||
dense_object++
|
||||
break
|
||||
if((istype(turf,/turf/unsimulated)) && !(istype(turf,/turf/unsimulated/floor)))
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
obj/item/weapon/gun/energy/laser/retro
|
||||
name ="retro laser"
|
||||
icon_state = "retro"
|
||||
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/captain
|
||||
icon_state = "caplaser"
|
||||
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r
|
||||
name = "C-20r SMG"
|
||||
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses .12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
|
||||
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
w_class = 3.0
|
||||
|
||||
Reference in New Issue
Block a user