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Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
This commit is contained in:
co-authored by
Aronai Sieyes
Leshana
parent
9667dad5ba
commit
fdabe51ee8
@@ -110,7 +110,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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// Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed)
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// TODO - I don't really like the location of this macro define. Consider it. ~Leshana
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#define COMPILE_OVERLAYS(A)\
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if (TRUE) {\
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do {\
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var/list/oo = A.our_overlays;\
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var/list/po = A.priority_overlays;\
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if(LAZYLEN(po)){\
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@@ -128,4 +128,4 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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A.overlays.Cut();\
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}\
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A.flags &= ~OVERLAY_QUEUED;\
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}
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} while (FALSE)
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