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Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
This commit is contained in:
co-authored by
Aronai Sieyes
Leshana
parent
9667dad5ba
commit
fdabe51ee8
@@ -30,7 +30,7 @@
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"wizard's cloak" = "wizard_cloak"
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)
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// Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than \
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// Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than
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// mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario.
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var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list().
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var/list/wards_in_use = list() // Wards don't count against the cap for other summons.
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@@ -1,8 +1,5 @@
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/datum/technomancer/equipment/default_core
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name = "Manipulation Core"
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// desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
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// another core, don't forget to refund the old core. This has a capacity of 10,000 units of energy, and recharges at a \
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// rate of 50 units. It also reduces incoming instability from functions by 20%."
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desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
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another core, don't forget to refund the old core.<br>\
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Capacity: 10k<br>\
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@@ -53,7 +53,7 @@
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continue
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if(L.invisibility > owner.see_invisible) // Don't target ourselves or people we can't see.
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continue
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if(!L in viewers(owner)) // So we don't shoot at walls if someone is hiding behind one.
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if(!(L in viewers(owner))) // So we don't shoot at walls if someone is hiding behind one.
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continue
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if(!L.stat) // Don't want to target dead people or SSDs.
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chosen_target = L
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