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Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
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@@ -142,11 +142,11 @@
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if(user.a_intent)
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switch(user.a_intent)
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if(I_HURT)
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if(prob(10) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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if(prob(10) && istype(target, /mob/living/carbon/human) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND)))
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to_chat(target, "<span class='warning'>\The [src] rips at your hands!</span>")
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ranged_disarm(target)
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if(I_DISARM)
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if(prob(min(90, force * 3)) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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if(prob(min(90, force * 3)) && istype(target, /mob/living/carbon/human) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND)))
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ranged_disarm(target)
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else
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target.visible_message("<span class='danger'>\The [src] sends \the [target] stumbling away.</span>")
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@@ -175,7 +175,7 @@
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visible_message("<span class='danger'>[H]'s [W] goes off due to \the [src]!</span>")
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return W.afterattack(target,H)
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if(!(H.species.flags & NO_SLIP) && prob(10) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
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if(!(H.species.flags & NO_SLIP) && prob(10) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)))
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var/armor_check = H.run_armor_check(user.zone_sel, "melee")
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H.apply_effect(3, WEAKEN, armor_check)
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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