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https://github.com/PolarisSS13/Polaris.git
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Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
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@@ -130,7 +130,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
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var/subtraction_icon_state = "[icon_state]-subtract"
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var/cache_string = "[icon_state]_[T.icon]_[T.icon_state]"
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if(T && subtraction_icon_state in cached_icon_states(icon))
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if(T && (subtraction_icon_state in cached_icon_states(icon)))
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cut_overlays()
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// If we've made the same icon before, just recycle it.
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if(cache_string in GLOB.cliff_icon_cache)
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@@ -434,17 +434,17 @@
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breakout = 0
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return
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playsound(src, breakout_sound, 100, 1)
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animate_shake()
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add_fingerprint(escapee)
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//Well then break it!
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breakout = 0
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to_chat(escapee, "<span class='warning'>You successfully break out!</span>")
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visible_message("<span class='danger'>\The [escapee] successfully broke out of \the [src]!</span>")
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playsound(src, breakout_sound, 100, 1)
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break_open()
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animate_shake()
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add_fingerprint(escapee)
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//Well then break it!
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breakout = 0
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to_chat(escapee, "<span class='warning'>You successfully break out!</span>")
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visible_message("<span class='danger'>\The [escapee] successfully broke out of \the [src]!</span>")
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playsound(src, breakout_sound, 100, 1)
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break_open()
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animate_shake()
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/obj/structure/closet/proc/break_open()
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sealed = 0
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@@ -254,8 +254,6 @@
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to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
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return
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..()
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/obj/structure/flora/pottedplant/attack_hand(mob/user)
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if(!stored_item)
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to_chat(user, "<span class='filter_notice'><b>You see nothing of interest in [src]...</b></span>")
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@@ -68,7 +68,7 @@
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user.pulledby = null
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to_chat(user, "<span class='warning'>You lost your grip!</span>")
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return
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if(has_buckled_mobs() && pulling && user in buckled_mobs)
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if(has_buckled_mobs() && pulling && (user in buckled_mobs))
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if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
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pulling.pulledby = null
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pulling = null
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@@ -161,7 +161,7 @@
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/obj/structure/bed/chair/wheelchair/CtrlClick(var/mob/user)
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if(in_range(src, user))
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if(!ishuman(user)) return
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if(has_buckled_mobs() && user in buckled_mobs)
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if(has_buckled_mobs() && (user in buckled_mobs))
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to_chat(user, "<span class='warning'>You realize you are unable to push the wheelchair you sit in.</span>")
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return
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if(!pulling)
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@@ -119,7 +119,7 @@ obj/structure/ex_act(severity)
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if(pod.contents.len)
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to_chat(AM, "<span class='notice'>The pod is already occupied.</span>")
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return
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else if(!pod.moving && pod.dir in directions())
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else if(!pod.moving && (pod.dir in directions()))
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AM.loc = pod
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return
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@@ -127,7 +127,7 @@ obj/structure/ex_act(severity)
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/obj/structure/transit_tube/station/attack_hand(mob/user as mob)
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if(!pod_moving)
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for(var/obj/structure/transit_tube_pod/pod in loc)
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if(!pod.moving && pod.dir in directions())
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if(!pod.moving && (pod.dir in directions()))
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if(icon_state == "closed")
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open_animation()
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@@ -156,7 +156,7 @@ obj/structure/ex_act(severity)
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/obj/structure/transit_tube/station/proc/launch_pod()
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for(var/obj/structure/transit_tube_pod/pod in loc)
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if(!pod.moving && pod.dir in directions())
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if(!pod.moving && (pod.dir in directions()))
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spawn(5)
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pod_moving = 1
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close_animation()
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