Linter Introduction + Cleanup (#8085)

* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
This commit is contained in:
Neerti
2021-05-25 23:17:26 -04:00
committed by GitHub
parent 9667dad5ba
commit fdabe51ee8
201 changed files with 3551 additions and 3824 deletions
@@ -73,7 +73,7 @@
/obj/effect/plant/Destroy()
if(seed.get_trait(TRAIT_SPREAD)==2)
unsense_proximity(callback = .HasProximity, center = get_turf(src))
unsense_proximity(callback = /atom/proc/HasProximity, center = get_turf(src))
plant_controller.remove_plant(src)
for(var/obj/effect/plant/neighbor in range(1,src))
plant_controller.add_plant(neighbor)
@@ -107,7 +107,7 @@
name = seed.display_name
max_health = round(seed.get_trait(TRAIT_ENDURANCE)/2)
if(seed.get_trait(TRAIT_SPREAD)==2)
sense_proximity(callback = .HasProximity) // Grabby
sense_proximity(callback = /atom/proc/HasProximity) // Grabby
max_growth = VINE_GROWTH_STAGES
growth_threshold = max_health/VINE_GROWTH_STAGES
icon = 'icons/obj/hydroponics_vines.dmi'
@@ -17,9 +17,9 @@
. = ..()
if(seed.get_trait(TRAIT_SPREAD)==2)
if(isturf(old_loc))
unsense_proximity(callback = .HasProximity, center = old_loc)
unsense_proximity(callback = /atom/proc/HasProximity, center = old_loc)
if(isturf(loc))
sense_proximity(callback = .HasProximity)
sense_proximity(callback = /atom/proc/HasProximity)
/obj/effect/plant/attack_hand(var/mob/user)
manual_unbuckle(user)