Linter Introduction + Cleanup (#8085)

* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
This commit is contained in:
Neerti
2021-05-25 23:17:26 -04:00
committed by GitHub
parent 9667dad5ba
commit fdabe51ee8
201 changed files with 3551 additions and 3824 deletions

View File

@@ -630,7 +630,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
src.use(15)
else
to_chat(usr, "<span class='notice'>You cannot do that.</span>")
..()
/obj/item/stack/cable_coil/cyborg/verb/set_colour()
set name = "Change Colour"

View File

@@ -531,12 +531,10 @@
if(percent_unstable >= warnpoint) //we're unstable, start warning engineering
global_announcer.autosay(warnmessage, "Field Stability Monitor", "Engineering")
stable = 0 //we know we're not stable, so let's not state the safe message.
sleep(20)
return
if(percent_unstable < warnpoint && stable == 0) //The field is stable again. Let's set our safe variable and state the safe message.
stable = FALSE //we know we're not stable, so let's not state the safe message.
else if(percent_unstable < warnpoint && stable == 0) //The field is stable again. Let's set our safe variable and state the safe message.
global_announcer.autosay(stablemessage, "Field Stability Monitor", "Engineering")
stable = 1
stable = TRUE
return
//Reaction radiation is fairly buggy and there's at least three procs dealing with radiation here, this is to ensure constant radiation output.

View File

@@ -18,7 +18,7 @@
/obj/machinery/containment_field/Initialize()
. = ..()
shockdirs = list(turn(dir,90),turn(dir,-90))
sense_proximity(callback = .HasProximity)
sense_proximity(callback = /atom/proc/HasProximity)
/obj/machinery/containment_field/set_dir(new_dir)
. = ..()
@@ -26,7 +26,7 @@
shockdirs = list(turn(dir,90),turn(dir,-90))
/obj/machinery/containment_field/Destroy()
unsense_proximity(callback = .HasProximity)
unsense_proximity(callback = /atom/proc/HasProximity)
if(FG1 && !FG1.clean_up)
FG1.cleanup()
if(FG2 && !FG2.clean_up)

View File

@@ -244,7 +244,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
update_state()
update_icon()
return 1
return 0
@@ -384,4 +383,3 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
update_use_power(USE_POWER_IDLE)
update_icon()
return 1
return 0