Commit Graph
25 Commits
Author SHA1 Message Date
MistakeNot4892 00bed6e326 Reworking bonfire fuel logic. 2024-01-18 19:45:58 +11:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
atermonera c7f1880394 Revert "What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)"
This reverts commit 4d8c43f106.
2022-03-29 16:01:32 -08:00
AtermoneraandGitHub 4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
NovacatandGitHub 157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
TheFurryFelineandMechoid c3854dc5b4 Light Frame Infinite Steel Fixy (#6633)
* Light Frame Infinite Steel Fixy

Title.

Changelog Notes: 

- Fixes light frames returning 5 steel per deconstruction when 2 steel is used to create the frame.

* Changelog
2020-01-18 21:50:12 -08:00
Heroman3003 e27c9c3f0a Fixes fireaxe cabinets 2019-04-16 10:54:44 +10:00
Anewbe aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana ec5d6fe44c Switch frame construction menu to have a cancel button.
Instead of having a whole frame type dedicated to giving a "Cancel" option... lets just tell BYOND to add a cancel button to the menu.
2018-04-11 23:14:26 -04:00
Leshana ebebdbc37b Fix wall frames dropping steel and bugging on failure to place.
Previously, if you tried to place a frame on a wall and it failed (due to something already being there etc)  you would no longer be asked what type to use next time you try, and it will runtime.
Fixes this by performing the safety checks *before* asking you want you want to build.  Since the checks don't depend on what type you want to build anyway its fine.
2018-04-11 23:14:15 -04:00
Heroman3003andAtermonera c8326c290c Fixes for gripper interaction with frame parts and mecha equipment (#5025)
* possible fix

* truly a fix

* return of the lost comment

* and lost slash too

* stray not-my comment deleted

* added proper changelog

* replaced << with to_chat()
2018-03-19 11:50:05 -07:00
SinTwo 045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
YoshaxandGitHub 82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo 07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
SinTwo 66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
SinTwoandEmperorJon 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
GinjaNinja32 0c1aee8074 Fixes <span class='class>, makes Travis check it 2015-07-18 21:13:32 +01:00
Chinsky 1993935766 Fixes #9899 2015-07-09 23:17:06 +03:00
Zuhayr 8ab80b7394 Removes the RUST engine. 2015-07-01 15:50:55 +09:30
Zuhayr 358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr 3184f157e9 qdel 2015-05-12 13:12:58 +09:30
Zuhayr 79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30