Commit Graph
9 Commits
Author SHA1 Message Date
MechoidandGitHub 7b018e3281 Upkeep on Mech & Cliff code. (#8946)
* Upkeep on Mech code.

Assembly Mines fixed, they do not spawn with an explosive payload from parent.

Vehicles no longer ignore cliffs.

Exosuits no longer ignore cliffs.

Objects can fall off cliffs. Objects with a buckled person will hurt the person. (Rollerbeds looking at you.)

Jumpjets added to allow planetary traversal, primarily useful upon the Serenity, Hoverpods, and Marauders (adminspawn). When toggled, they allow movement vertically, and prevent falling through open spaces. When used as the active equipment, it will launch the exosuit toward the target turf. When not on one of the above mentioned suits, it will cause a small explosion on launch, damaging the exosuit and anything directly nearby.

* Fighters are flying.

* Revert step delay floor adjustment. Flat strafing modifier of 1/5th of a second should be enough.

* Correction and Tweak.

* Fix stupidity.
2023-03-04 11:36:18 -08:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
NovacatandGitHub 55533c05d9 Mecha Balance and Fighter Fixes (#8081)
* Mecha Balance and Fighter Fixes

- Shields are no longer buildable by Robotics
- Fighters are now equipped with components that enable them to go fast
- Fighter step cost is now zero

* Mecha are now repairable

* Code Correction

* Mrowl
2021-05-17 21:52:49 -09:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes 34ffcd2284 Allow fighters to traverse overmap ships predictably 2020-04-15 13:41:22 -04:00
spookydonut 563f38486e Fix some parse errors 2020-04-01 19:28:38 +08:00
f204ae9385 2 new mech equipments (#6889)
* Adds atom/movable cloaking framework

* Mecha omni-shield generator

* Mecha cloaking generator

* Clean up various mech code and allow overrides lower

* DME update

* Adds fighters

* Missed a color check in colorable gunpods

* Update code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-29 14:53:56 -07:00