This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.
Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
ACTUALLY fixes problems with borgs permanently breaking their syringes and being able to put modules into potted plants, which causes unwanted fuckery.
Reverts #7560
This isn't really needed, but more of a safety thing. I could not puzzle out the "opposite directions" until I checked the code and realized the portals forcemove you in the DIR it's facing. Therefore, if the portal was facing north, but the north is outside the map, it'd runtime.
This documentation should help new mappers, even if it is a bit 'dumbed down'.
*The rapid service fabricator (found on service borgs) can now produce metamorphic pint glasses.
*The party supplies and bar supplies crates orderable from cargo now contain metamorphic pint glasses.
*The autolathe can now produce metamorphic pint and half-pint glasses.
*The autolathe can now produce all drinking glasses in batches of 5 or 10.
- Fixes Paper and font tags stacking across rounds, as shown in: 
- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained:
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it
- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.
Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.
You will need to update config.txt with the following lines:
\## Uncomment this to DISABLE persistence
\#PERSISTENCE_DISABLED
\## Uncomment this to DISABLE maploaded trash/paper/etc from being saved by the persistence system.
\#PERSISTENCE_IGNORE_MAPLOAD
Adds a mech vs mech combat system for the toy mechs earned from arcades and found around the station. You can initiate combat with yourself by hitting a toy mech with another toy mech, or fight another player if you attack a player holding a mech with a mech.
Each mech has its own health stat and special ability that they'll use in combat against each other. How exciting!
Also slightly refactors toy locations and changes toy mechs from being JUST prizes to their own proper toy subtype!
Upstream of https://github.com/VOREStation/VOREStation/pull/8665