Commit Graph

20 Commits

Author SHA1 Message Date
Greenjoe12345 3e7fab2710 charming 2024-01-05 18:48:23 +00:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Greenjoe12345 ba62bff4b3 clothing 2022-05-12 00:02:02 +01:00
Cerebulon 474a8c43cf Decl Music and Ported Music + Licenses (#8221)
* Decl music + ported music

* Bugfixes and not

* unit test

* debug shit + some fixes

* More Changes

* Removes some unused/extra songs in case it was a file size issue

* Nuke crash-prone songs

* Add cynosure defines

* It Just Works Now + Finished Headphone code/sprites

* requested tweaks/debug removal

* recheck dme
2022-03-12 19:45:36 -08:00
Cerebulon 0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
Rykka 0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Cerebulon 52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Arokha Sieyes 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
GeneriedJenelle 7821e7493d Ports Earrings from Baystation (#6444)
* Ports Earrings from Baystation

Ports earrings from baystation.

* Create earrings.dm

* Update loadout_ears.dm

* Fixes everything

* Actually fixes everything because I forgot polaris.dme lmao

* final fix?

Why did I even do this all at work? And this is a friday not a monday!
2019-09-25 13:07:28 -08:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Datraen 3103b16489 Adds colorable headtail.
This required ear slots to inherit color for mob sprites, and this was also given to glasses.
2016-05-12 12:41:26 -04:00
Datraen 2f03df4b9b Adds Headtail Chains, Bands, Cloth by Wer6. 2016-05-12 11:45:43 -04:00
SinTwo a1a286cccb Adds Clothes, Hair, clothes fixes, and hair fixes. 2015-12-16 16:19:57 -05:00
Tramziller 29a0ae2ad6 Response to #7686 2015-01-06 21:48:56 +01:00
mwerezak 1751caa64f Adds skrell headtail items 2014-11-20 15:51:52 -05:00