Commit Graph
29 Commits
Author SHA1 Message Date
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
atermonera 909e14b6aa why did we ever have these 2023-02-26 13:38:31 -08:00
Greenjoe12345andGitHub d6083cd262 Teshari/Skrell food expansion (#8888)
* food

* adjustments

* more fixes

* adjustments 4 ater
2023-02-05 16:31:00 -08:00
SypsotiandGitHub 661b83e61d Drug Expansion (#8575)
* adds drugs and means to make them

* nutmeg sprite and hallucination changes

* adjustments + sounds courtesy of serithi

* nit nack paddy wack
2022-04-29 16:24:16 -08:00
spookerton 1ccb2df2de trivial 1:1 overlays -> overlay proc changes
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
MistakeNot4892 4c53eda3b2 General wilderness updates; fixed frostbelle, adjusted scavenging, added some recipes and mushrooms.
Fixes for wilderness commit.
2021-08-17 18:54:37 +10:00
Cerebulon aa22ef3ef7 Every Food Fix 2021-01-29 10:46:10 +00:00
MechoidandGitHub 91aacb3f0f Plainleather & Tobacco (#7762)
* Rebrands leather to plainleather. Add tobacco and red-caps, redwood tallcaps.

* Seedpacket

* Sinks are wet.

* User
2020-12-07 15:48:49 -09:00
MechoidandGitHub f518a31458 Hydro upkeep (#7475)
* Start work on Hydro upkeep.

* Fix Cyborg interactions with kitchen tools.

* Add Wurmwoad to the vendors.

* Map

* changeling
2020-09-16 16:38:43 -07:00
MechoidandGitHub aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai SieyesandGitHub 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
d434a9d12b adds gnomes. (#6595)
* adds gnomes

* Makes the house nice and bright.

* copypasta error

* Odd

* makes gnomes adminspawn only.

Co-authored-by: KitKetKetrai <49008286+KitKetKetrai@users.noreply.github.com>
2020-01-08 10:46:42 -08:00
MechoidandAtermonera d9076dbaff Xenoflora expansion take2 (#6592)
Xenoflora
2020-01-08 10:44:41 -08:00
Mechoid 92a3d9d20e Actually adds the new seeds to the vendors. 2019-07-07 18:55:41 -07:00
Mechoid 36fd0198e7 Starts work on CIVILIAN EXPANSION 2019-06-26 16:04:37 -07:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Neerti be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
SunnyDaiseandAtermonera 1f80c3336d Onions, Food and Plant Tweaks (#4629)
* Onyonyon

* Fixes Potato's and adds Changelog.
2018-01-27 16:53:54 -08:00
AtermoneraandAnewbe 775559357f Fixes runtime in seed_packets.dm (#4549)
* Fixes runtime in seed_packets.dm

* Moves sleeps to initialize()

* No more sleep
2018-01-16 21:07:38 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Serithi 74f72c8e25 Adds in lavender. Doesn't need much nutrient or water (assuming i did the numbers right, feel free to fix them if i did a dumb), contains a small amount of bicard, and is purple. What more could one want from a flower? 2016-05-25 13:08:33 -07:00
Jon cbbb1f8344 Fight me 2, fight me boogaloo. 2016-01-24 00:47:52 +00:00
Zuhayr ef50918b9c Hackfix for #8588 2015-03-24 12:46:07 +10:30
Zuhayr c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Zuhayr 5890fa3c4b Added plant controller. 2015-02-05 15:53:20 +10:30
Zuhayr fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Zuhayr 93cf4f73c5 More work on the vine system, fixing multiple bugs. 2015-02-04 10:52:48 +10:30