Commit Graph
10 Commits
Author SHA1 Message Date
Spookerton 6d865d9859 remove usages of /tmp/ 2024-01-18 07:33:14 +00:00
spookerton 7fd5fd66b8 removed CLAMP01 define 2022-03-31 19:22:07 +01:00
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
Leshana 85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Leshana e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
mwerezak b21bd0c42d Ports fix for #10660 from vg
Courtesy of PJB3005
2015-08-16 14:24:44 -04:00
Mloc aab326e05f fixes #10232
makes lights trigger on forceMove using a vg change

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-27 11:40:37 +01:00
PJB3005 b6a1ee2adf Lighting: The sanicing 2015-07-21 15:58:39 +02:00
PJB3005 c48ffa8d63 Lighting optimizations + meson fix 2015-06-23 17:46:11 +02:00
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00