Commit Graph

42 Commits

Author SHA1 Message Date
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
spookerton 2dda71ecf0 remove ATAN2 define 2022-03-31 19:23:29 +01:00
spookerton 602cc67d2b removed CLAMP define 2022-03-31 19:21:58 +01:00
atermonera 762fd8591a Merge branch 'master' into cynosure_map 2022-01-25 20:17:56 -08:00
Atermonera 0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
MistakeNot4892 618082f500 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2022-01-04 18:47:57 -08:00
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Neerti 090b294ec2 Ports some missing overmap shuttle code from Virgo. 2021-06-28 12:44:21 -04:00
Meghan-Rossi 9611ae902e Makes wall-mounted machines layer above windows (#7708)
Makes wall-mounted machines layer above windows so that they are clickable if placed on windows
2020-10-16 23:01:39 -07:00
Cyantime dbc006fdc6 Stops meson/etc use with overmap consoles (#7591)
* Stops meson/etc use with overmap consoles

* whoops that's a living var

* testing is for nerds
2020-08-31 20:39:14 -07:00
Atermonera 60aec770ff Station overmap sensors should connect automatically now (#7547) 2020-08-27 18:31:22 -07:00
Rykka 0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Atermonera f621edf039 Adds overmap sensors to the Southern Cross (#7436)
* Enables overmap on SC, adds wip Sif to SC skybox

* codersprites

* Adds overmap sensors to the Southern Cross
2020-08-12 18:31:19 -07:00
Atermonera 55e12aad7b Merge pull request #7210 from VOREStation/vplk-static-power
[PORT] Static Machinery Power
2020-05-30 21:18:27 -07:00
Leshana ccef6cc908 Implements "static" area machinery power usage
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage.  Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet.  Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-05-19 20:17:48 -04:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes 0f11ea41ad When looking at machines, don't allow mesons/material/etc 2020-05-08 11:14:04 -04:00
Atermonera 845da77564 Merge pull request #7049 from Novacat/nova-accessory
Overmap Consoles now check access
2020-05-03 00:12:45 -07:00
Aronai Sieyes 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes dcf88640ee Adds an overmap helper to find what sector you're in 2020-04-27 10:34:28 -04:00
Unknown 01be312759 Overmap Consoles now check access
Also slightly tweaks 513 compatibility to be a little better.
2020-04-26 17:57:22 -04:00
Atermonera abb66e24ed Merge pull request #7035 from VOREStation/vplk-shuttle-construction
[PORT] Ship/Shuttle Console Construction
2020-04-25 13:22:12 -07:00
Leshana a279c698e3 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-23 19:10:52 -04:00
Leshana 9c872f096f Add feedback to user if successful when reconnecting ship computers to ship. 2020-04-23 19:10:34 -04:00
Leshana 3093b5bbd8 Add circuitboards to make overmap ship computers constructable. 2020-04-23 19:08:20 -04:00
Leshana 66b40b2c71 Call update procs instead of directly setting idle_power_usage or active_power_usage.
- Adds the update_idle_power_usage() and update_active_power_usage() procs for the respective vars.
- Switches all places modifying those vars directly to call the procs instead.
- This will let us react to the change appropriately, paving the way towards static area power.
- Adds update_power_channel proc for the sake of completeness, but no machines actually modify it so far.
2020-04-21 12:53:05 -04:00
Leshana 05081341b8 Spelling corrections. 2020-03-27 17:01:12 -04:00
Leshana bd3212258f Configure skybox with random color for southern cross. 2020-03-23 21:05:06 -04:00
Leshana 888f25cf8e Add proc set_viewsize() to allow hooking actions when client.view is changed.
- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-23 20:19:28 -04:00
Leshana 9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
kevinz000 46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
kevinz000 61561ade31 Clamp replace 2019-01-12 05:51:08 -08:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Atermonera de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Belsima 3320690a1e I before E (#4287)
* except after C

* maroonic mistake

* Improved use of sound files.

Also more grammar.

* now with less fuckup
2017-11-19 03:00:14 -06:00
PsiOmegaDelta 1b64487f8d More computer overlay changes.
Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
mwerezak 680a052136 Fixes check_eye() for AI, pAI, and helm console
reset_view() is no longer called every time check_eye() is. Instead it
is called only when the mob's eye should change.
2015-07-11 23:26:57 -04:00
mwerezak 6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Chinsky 2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00