Frenjo
10e11ae4c9
Tweaks energy weapons (part I?)
...
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.
Adjusts the damage of several types of energy beams.
Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.
Converts a few weapon-related booleans to use TRUE/FALSE.
Fixes formatting of some weapon fire modes.
2023-07-24 00:51:19 +01:00
Cerebulon
72e731c9b9
Complete gun sprite overhaul + additions
2022-10-12 23:16:52 +01:00
atermonera
7a9806d9b4
Removes weapons
2022-04-17 19:14:32 -08:00
Nalarac
5cda8072b7
Fixes Robots putting things in rechargers
2019-07-27 14:53:08 -05:00
kevinz000
1315bfff2c
Merge remote-tracking branch 'polaris/master' into pixel_projectiles
2019-01-06 23:12:48 -08:00
Mechoid
f167a0ebb8
Drop the number of shots of normal and sec-xeno tasers back down to 5.
2018-12-20 15:56:13 -08:00
kevinz000
90e3dd4cc8
Merge remote-tracking branch 'polaris/master' into pixel_projectiles
2018-12-10 15:54:00 -08:00
kevinz000
c2c688c4c8
caps
2018-12-06 18:34:37 -08:00
kevinz000
6164cf07d8
Refactors refactors more refactors
2018-10-05 11:13:23 -07:00
Neerti
16b40f0dcd
Works on slimes.
2018-09-13 06:08:13 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Anewbe and Atermonera
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Mechoid and Anewbe
251297a2ba
Promethean Balancing, Lore-compliant Modification of Security Equipment ( #4722 )
...
* Works on Balancing Prometheans
* Reorganize from Master Merge
* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
Anewbe
a66072fcf2
Shifts around a few Tech Levels.
2017-09-23 12:54:04 -05:00
Neerti
4bfcec55f2
work
2017-09-04 21:52:47 -04:00