Commit Graph
159 Commits
Author SHA1 Message Date
Spookerton ebbf0e33fb between() -> clamp() & swaps args 1 and 2 in uses 2024-02-05 15:47:07 +00:00
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
MistakeNot4892 f01fbaa902 Reworking the taste system to allow for species-level taste definitions.
Reworking how data is initialized and handled by reagents.

Post-rebase update for taste PR.

Further work on the taste system.

Updating taste strings. God help me.
2023-08-30 20:45:57 +10:00
klorpaandGitHub f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
MistakeNot4892 dcbf10e28a Added grafadreka.
More work on drakes.

Added grafadreka den site.

Working on refining drake AI.

Fixing drake languages.
2022-08-14 01:26:09 +10:00
spookerton c6dfdeaae2 remove unused sources in code/* 2022-04-26 21:17:59 +01:00
AtermoneraandGitHub 21bd8477c7 Merge pull request #8531 from Spookerton/spkrtn/sys/global-agenda
updates all bare globals to use /global/ semantics, and all shared members to /static/
2022-04-24 19:56:07 -08:00
spookerton 556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
spookerton 1ccb2df2de trivial 1:1 overlays -> overlay proc changes
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
VerkisterandGitHub b0295538f6 Update summon.dm 2022-03-25 18:43:11 +02:00
VerkisterandGitHub 1a5b7dbdb6 Update spawner.dm 2022-03-25 18:42:38 +02:00
VerkisterandGitHub 1a7e78a578 Update resurrect.dm 2022-03-25 18:42:01 +02:00
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
MistakeNot4892andGitHub 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Ghost ActualandGitHub aaddb5fa71 Binoculars and Spyglass (#8176)
* Base Commit

* Update device.dmi

* Update binoculars.dm
2021-07-26 22:14:42 -09:00
Unknown 2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
MarinaGryphonandGitHub 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
AtermoneraandGitHub 37bdcc22a2 Merge pull request #8004 from Novacat/nova-alerts
Technomancer Bugfixes
2021-03-26 20:04:01 -09:00
Unknown f0cd058d26 Fixes two more bugs. 2021-03-23 15:44:41 -04:00
Unknown 9948a63fe6 Fixes Technomancer Illusion
Technomancer Illusion now properly copies carbonmob appearances
2021-03-23 15:23:23 -04:00
MistakeNot4892 a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
NovacatandGitHub c5a145b8c1 Technomancer log adjustments (#7978)
* Technomancer log adjustments

Moves Projectiles from admin logs to attack logs, to reduce spam. May also move other spells too.

* Update projectile.dm

* More ports!

* Forgot to delete an old admin log

* Modifier has no user.
2021-03-17 23:51:23 -09:00
Rykka 734d863aff Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory.

Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.

If Per-Department sounds are disabled, the department doors will use the default sounds except for open/close except for glass airlocks, which use cmd3o/c, and maintenance, which uses hall1o/c, following maintainer-requested behavior for these doors.
PR with changes from staff: https://github.com/PolarisSS13/Polaris/pull/7595

This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg 

Demonstration Here (recorded before the change to make department doors use maintainer-chosen audio if department was disabled): https://giant.gfycat.com/WhichUniformBrahmancow.webm
2020-08-29 03:17:31 -04:00
Neerti 94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
Rykka StormheartandGitHub 9917f31031 Merge branch 'master' into shep-dev-upstream-screenport 2020-05-30 06:54:08 -04:00
Rykka fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
AtermoneraandGitHub 61c4929d61 Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
Removes limits on eating, centralizes nutrition changing.
2020-04-29 14:14:11 -07:00
Aronai SieyesandGitHub 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Neerti 2dee403370 Removes limits on eating, centralizes nutrition changing. 2020-04-26 05:30:32 -04:00
Aronai Sieyes ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
AtermoneraandGitHub 2e623e5aa8 Merge pull request #6854 from Mechoid/XenoarchExpansion
Xenoarch Expansion
2020-03-24 18:42:15 -07:00
Leshana 767e6227f5 Replace all direct setting of mob.stat with mob.set_stat() 2020-03-20 23:45:29 -04:00
AtermoneraandGitHub efeaf058ff Merge pull request #6840 from Neerti/qol_notification_sounds
QoL: Various Notifications
2020-03-20 12:08:04 -07:00
Mechoid 7e810768ed More work. 2020-03-15 21:34:12 -07:00
Neerti 530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
Neerti f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid 58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Rykka 493b83d5a0 Update Chat System to use to_chat(src, "") instead of src << "" 2019-10-28 15:22:32 -06:00
kevinz000 c06a1eb504 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-16 08:19:12 -08:00
Mechoid cde46ca3cf Be Smart 2019-01-15 22:25:33 -08:00
Mechoid 94c53b0887 Fix Technomancer Refunding 2019-01-15 16:51:34 -08:00
kevinz000 1315bfff2c Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-06 23:12:48 -08:00
SpadesandAtermonera 81c3036140 Guns sounds refactor and improvements (#5803)
* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
2019-01-06 18:27:24 -08:00
kevinz000 e408250296 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2018-12-23 11:31:48 -08:00
NeertiandAnewbe 68d3406898 Merge pull request #5773 from Neerti/identification_system
Adds Identification System, New Autoinjectors
2018-12-14 21:06:06 -06:00