- job_access_type on ids is used literally nowhere. Removed.
- spawnId is only called on people who already have ids, and does nothing because of it. Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets. Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that. Removed.
- spawnId put access on ids, but equip_id doesn't. Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id. Removed a lot of them.