Commit Graph
8 Commits
Author SHA1 Message Date
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Cerebulon cc9d9d498a Fixes blank ID sprite for HoP/Secretary 2021-07-22 01:47:48 +01:00
Meghan-Rossi c8fd01a4f5 Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere.  Removed.
- spawnId is only called on people who already have ids, and does nothing because of it.  Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets.  Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that.  Removed.
- spawnId put access on ids, but equip_id doesn't.  Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id.  Removed a lot of them.
2019-11-08 20:26:37 +00:00
Heroman 5a5e8d133b Minor PDA cartridge tweaks 2019-04-26 05:39:43 +10:00
Anewbe 073fd9524c Adjusts outfits again 2017-10-25 02:24:15 -05:00
Anewbe 094df467a9 Continues work on Outfits 2017-10-04 01:14:09 -05:00
Anewbe 1b7ecf6789 Ports Bay's outfit system 2017-10-01 02:31:37 -05:00