Commit Graph
2009 Commits
Author SHA1 Message Date
PsiOmega 5b8f055595 Merge remote-tracking branch 'upstream/dev' into PCAILaws
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-03-28 20:26:24 +01:00
Kelenius 24ef7752cd Merge branch 'Baystation12/dev' into ofChemistryAndStuff
Conflicts:
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr 0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak 09fea22231 Fixes camera wires
Seems like pulsing was mistakenly set to deactivate the camera during the wire datum update.
2015-03-27 23:35:38 -04:00
Zuhayr 8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
PsiOmega 633db48082 Wizard mind transfer attack log.
Adds an attack log for the wizard mind transfer.
2015-03-27 09:08:09 +01:00
Zuhayr c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Zuhayr 59adbae59e Removes the vox armalis. 2015-03-27 16:41:32 +10:30
Zuhayr aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr 16b2c9cab8 Fixes a minor thing with vox. 2015-03-26 15:54:29 +10:30
PsiOmega 41d3642813 Changes the silicon is_malf/is_traitor procs to utilize the new antag datums. 2015-03-25 19:27:03 +01:00
Kelenius b4b635f32d Chemistry commit
I messed something in the git
2015-03-25 19:09:10 +03:00
volas 5fee41d4ba sanitize() refactor: third pass (misc) 2015-03-25 01:05:21 +03:00
Zuhayr d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
PsiOmega e0538df294 Changes the silicon is_malf/is_traitor procs to utilize the new antag datums. 2015-03-22 17:43:20 +01:00
PsiOmega 59ec34e410 Merge remote-tracking branch 'upstream/dev' into PCAILaws 2015-03-22 17:26:09 +01:00
PsiOmega 470766e301 Moves silicon law logging to a more all-catching location. 2015-03-22 14:11:44 +01:00
Zuhayr 98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega 744ef41d8e Law Zero phrasing is now a config option.
The default value is a non-objective phrasing. config.txt contains the default phrasing should it be desired.
2015-03-17 14:47:32 +01:00
Chinsky d2518798ec Merge pull request #8486 from PsiOmegaDelta/NanoLaws
NanoUI - Silicon law manager
2015-03-17 14:24:30 +03:00
Chinsky 158a2731e3 Merge pull request #8335 from GinjaNinja32/reagent_dispenser
Reagent dispenser rework
2015-03-17 10:05:18 +03:00
Chinsky 376657bdd7 Merge pull request #8353 from Glloyd/goonschedu
Goon Process Scheduler for BS12
2015-03-17 10:04:21 +03:00
PsiOmega 7f68403ae4 NanoUI - Silicon law manager
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
GinjaNinja32 458970a617 Merge remote-tracking branch 'upstream/dev' into reagent_dispenser 2015-03-16 21:21:56 +00:00
PsiOmega ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
PsiOmega 533ccef0ab Robot code clean up and fixes.
Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
mwerezak 645910947b Adds orderable flaregun crate
Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
mwerezak b9d2517d83 Tweaks random gun spawners and supply packs
laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
PsiOmega 3e9f33136a Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/effects/decals/Cleanable/fuel.dm
	maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega 173f0527eb Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/nano/nanomanager.dm
	code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
Graham Lloyd 7420463f73 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-03-04 05:15:27 -05:00
Graham Lloyd 160183ebd5 finishes work on adapting the goon process scheduler for BS12. 2015-03-04 05:14:36 -05:00
PsiOmega 05c487ca8f Fixes NanoUI transfer runtime.
No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
PsiOmega 99406e3077 NanoUI AI door interface.
Related:
Cleans up airlock Topic()
Power and electricity is now also handled by process instead of sleeps().
Wires, remote door controls, etc. now use airlock procs instead of manhandling variables directly.
2015-03-03 13:23:18 +01:00
GinjaNinja32 c3388020ff Reagent dispenser rework 2015-03-02 02:25:32 +00:00
Raptor1628 d4870b80ee Assorted Fixes
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00
Zuhayr ee0d63a43d Merged with dev. 2015-02-24 17:03:39 +10:30
PsiOmega f510c38d22 Alarm centralization completion
Atmosphere alarms now handled centrally.
2015-02-23 15:11:13 +01:00
Zuhayr 2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
Neerti 3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Chinsky fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
Raptor1628 2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
mwerezak 57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Zuhayr cf0a358ad6 KITCHEN CODE IS WORKING. YES. I CAN DIE NOW. 2015-02-16 22:11:59 +10:30
Zuhayr 2f8aa744bc Well now the microwave works except for anything involving fruit. I hate this code. 2015-02-16 21:11:54 +10:30
Neerti f2f893d42a Replaces the three atom procs with just one and a datum-based system. 2015-02-15 23:52:39 -05:00
Zuhayr c739438c7a Well, now the kitchen can't produce ANYTHING, not just regular
food. No runtimes though. Progress.
2015-02-15 23:06:35 +10:30