Commit Graph

188 Commits

Author SHA1 Message Date
Mechoid 7dc13d532f Demolishing Mobs (#9264)
* Work on the Bluespace Worm, Again.

Space worms propagate their sprites/tooltips/meat types/segment types from the head back.
Space worms have modified organ lists, only having a brain in their head.

Bluespace worms have a unique sprite done by Sypsoti/Schnayy

Bluespace worms have more xeno-organs in addition.

Bluespace worms convert eaten things to Magmellite, instead of Phoron.

* Target through walls.

Distance traveled when not hitting a solid structure during charge is based on the length of the worm.

Bluespace Worms drop xeno hide.

* can_demolish includes trees and barricades

simplemobs can now actually attack trees

* Truncated version of my Bluespace Worm pr.
Simplemob AI can be permitted to demolish walls, mineral turfs, and other common obstructions.

Simplemob AI can be given vision through walls, to make greater use of wall demolishing.

Spaceworm now has an AI controller with x-ray and demolishing capability to tunnel through rock / into buildings, and a wind-up charge that devours impacted mobs or structures.

* Thermic spiders are demolishers, and able to detect prey through walls.

* Inert.

* Decreased chance for thermic spiders to spawn, matching carriers and webslingers.

* Adjust for continued response & thoughts.

Thermic dropped to only Demolishing by default. Still a barricade buster, not a wallhacker.
Phorogenic bumped to be Demolishing. It's big, purple, and unlikely to care there's a twig in the way of its target.

Thermic now has an xray variant for PoI or adminspawn, similar to carriers having the recursion variant.

* Spiders:
Demolishing Phorogen and Thermic moved to subtypes

AI targeting only loops over range once, typecache manually checked for machines instead of making a new list from range again.

* AI targeting dist check instead of range

== FALSE check is a ! prefix, me.

Worm no longer early returns off its overshoot charge call as it does nothing but end the proc regardless of a successful movement

* Pain in two letters.
2024-01-14 14:10:24 -08:00
ephemeralstoryteller 47c3b1f214 POI - 'Demonpool' Remap (#9279)
* add new, generic decacode crate for POIs

* Update demonpool.dmm

* remove some blood drips, removed brackets

* actually remove the brackets this time

* refactors abandoned crates

-makes loot generating crates a subtype of generic, non loot generating decalock crates for PoI purposes
 -updates code and map files for new nomenclature
2023-12-03 20:41:47 -08:00
MistakeNot4892 2ab7622a30 Making floor decls use the decl repository. 2023-03-05 14:58:28 +11:00
Cerebulon 69ba99b5e6 /tg/ era language pass (#8962)
* /tg/ era language pass

* Another pass, more generally inc. code comments

* Even more word tweakies
2023-02-24 23:33:52 -08:00
spookerton 4557f8573c atom_flags tests snafu corrections 2022-10-18 09:36:41 +01:00
spookerton 3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
spookerton 556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Rykka 192d01ee5b Fixes 6 year old bug with icon filepaths being override in update_icon
Specific to mining turfs, but I imagine others might have this.
The reason we don't directly pull from 'icon' is to allow turf making folk to have some fun to play with it, make the icon change only on update, etc.

If preferred, icon_path var can just be set to grab the turf's base icon path, but I prefer the var imo.
2022-04-10 11:08:36 -06:00
Mechoid 4780b1efe5 Planetary Meteors (#8422)
* Begins work on Planetary meteors

* Work, clean meteor code.

* Continues work. Meteors now handle their own movement and launching.

* New meteor types, some added to waves. Large meteor type fully implemented.

* Fix and adjust for comments.
2022-04-02 17:25:27 -08:00
atermonera 861154df4d Revert "Fixes assorted mining toolspeed uses"
This reverts commit bd236dbdcf.
2022-03-29 16:19:36 -08:00
Atermonera 1227ec1870 Merge pull request #8453 from Spookerton/spkrtn/fix/drill-the-mud
drills/bombs don't runtime on resourceless turfs
2022-03-20 11:30:57 -08:00
spookerton 8c5315ecfd drills/bombs don't runtime on resourceless turfs 2022-03-19 20:53:55 +00:00
Cerebulon 3a5b038668 Changes Void Opals to Magmellite 2022-03-17 16:16:41 +00:00
atermonera bd236dbdcf Fixes assorted mining toolspeed uses 2022-01-22 16:31:52 -08:00
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
MistakeNot4892 4c53eda3b2 General wilderness updates; fixed frostbelle, adjusted scavenging, added some recipes and mushrooms.
Fixes for wilderness commit.
2021-08-17 18:54:37 +10:00
Ketrai 9932e13f6d Cold cavern tileset. (#8166)
* Adds cold walls & floors

woop

* adds dark ice

weee

* updates snow edges tooo

weee

* adds a temporary ice sand sprite

ver scary

* Fixed a weird one

* But why

* Cleans up footprints

* Adds a brown version of the rock I've made because
2021-07-11 21:00:44 -09:00
MarinaGryphon 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Atermonera e7c00701b1 Merge pull request #8074 from Atermonera/unmap_tin
Removes tin for ore generation
2021-05-23 12:39:37 -07:00
Novacat 70170f0dde Allow more than one ore processor (#8072)
* Allow more than one ore processor

Port of https://github.com/VOREStation/VOREStation/pull/10280

* Forgot these files
2021-05-12 21:25:31 -09:00
atermonera fe0df5c56d Removes tin for ore generation 2021-05-10 22:24:28 -09:00
Atermonera 7534219899 Makes mineral turf ore list static (#8044) 2021-04-27 14:22:29 -07:00
Mechoid 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Hatterhat 8c790d91b4 A Thing About Digging Sand and Mineral Processor Speed (#7778)
* sand digging/mineral processor speed squashed

* typo moment + stacker also goes fast

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-12-21 18:34:40 -09:00
Mechoid 2018d76cae Department and Round Goals (#7369)
* Baseline work for Department Goals. Implements round-end stats, based in 3 categories of roughly-more-interesting to less interesting.

* Active Goal Separation.

* Map.

* Actually does the second half of this in this PR instead of a different one.
2020-12-11 15:16:47 -09:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Rykka 869b73d209 Upstream Port of Footstep Sounds for multiple tiles.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3

A small balance note - water tiles slow you down by 4, and 8 for deep/ocean tiles. I'll remove these and put them in a separate PR if requested.

Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
2020-05-09 18:50:47 -04:00
Schnayy a5dd73f3d5 fixfixfix 2020-03-16 16:34:53 -05:00
PrismaticGynoid eb3c301851 Xenoarch fix
Fixes the bug in xenoarchaeology where there was a significant chance an artifact would break or come out as a strange rock, even when you did everything correctly. Now that only happens if you did the excavation wrong.
2020-03-12 12:29:05 -07:00
Atermonera a862d55fe6 Fixes mining borg ore box movement on sand with a mining satchel equipped (#6693) 2020-02-16 22:17:19 -08:00
Unknown 7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman d8918a6af2 Refactors strangerocks not to be ore 2019-08-29 08:32:31 +10:00
Ketrai b75b7e013e adds ledges, adds more contrasts. 2019-07-01 16:52:33 +02:00
Ketrai c7a542eb51 Implements the new walls and flooring. 2019-06-29 03:18:09 +02:00
Heroman 9c672b5ea0 Fixes some colons 2019-06-07 06:08:37 +10:00
Heroman ae63743702 Fixes sand runtiming 2019-04-15 05:10:28 +10:00
Mechoid d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Screemonster 15bfadce37 Unpicks some mining spaghetti (#5978)
* Untangle xenoarch from mining somewhat

* professionalism

* sonic jackhammers only for artefact-safe tunnelling

* destroy artefacts code disabled on everything
2019-03-12 19:00:19 -05:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
kevinz000 8da11c17a2 Makes math helpers defines for performance (#5654) 2018-12-06 13:13:59 -08:00
Neerti 3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
Cerebulon cddaa5bd46 Fixes missing sprites when excavating rocks 2018-10-10 10:56:23 +01:00
Mechoid 509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Anewbe 73a3417f5d Various things and floors no longer associate with dirt 2018-08-04 22:41:58 -05:00
Anewbe 5d13328a94 Mining turfs maybe probably possibly look nice all the time now I hope? 2018-07-18 22:20:45 -05:00
Anewbe 7d23980df4 Mining turf overlays should be properly placed now 2018-06-06 18:09:07 -05:00
Arokha Sieyes 3827307e59 Rewrite mine turf overlay adding
Stop adding overlays on adjacent turfs. Just add them on yourself, and push them sideways.
2018-05-27 16:27:02 -04:00
Cameron653 59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00